6 часов назад
Director, Product Marketing (Gamedev)
195 000 - 220 000$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Director, Product Marketing (Games): Leading positioning, launches, player adoption, and lifecycle marketing for AGBO’s first game with an accent on audience research, live service strategy, platform partnerships, and data-driven go-to-market execution. Focus on building launch plans from reveal through live service, validating positioning and pricing through A/B and multivariate testing, and optimizing acquisition, retention, conversion, and monetization.
Location: Los Angeles, CA; candidates must be located in the area or willing to relocate. Legal authorization to work in the U.S. is required.
Salary: $195,000–$220,000 annual base salary, with offers determined by experience and local market data.
Company
is an artist-led independent film, television, and games studio founded by Anthony and Joe Russo, developing interconnected storytelling experiences across media.
What you will do
- Own positioning, messaging, and the marketing strategy for ’s first game across announcement, beta, early access, launch, and live service.
- Define player audiences, combine research, playtests, community feedback, and competitive intelligence, and translate insights into product and go-to-market decisions.
- Build launch plans, manage store pages and platform presence, and coordinate featuring and co-marketing with first-party platform partners.
- Position ongoing content and monetization while partnering on user acquisition, channel mix, creative testing, localization, and international rollout sequencing.
- Own funnel targets, launch stage-gate reporting, product marketing budgets, and return-on-spend analysis.
- Lead cross-functional collaboration with development, publishing, community, paid media, creative agencies, and external partners; hire and develop a product marketing team over time.
Requirements
- 8–12 years of experience in games product marketing, brand, or go-to-market, including at least 2 years leading a function or team.
- Experience shipping a game as the marketing owner and working with live service games.
- Strong positioning, writing, competitive analysis, and cross-functional collaboration skills across development, publishing, community, and paid media.
- Fluency in launch metrics including wishlists, CPI, ROAS, D1/D7/D30 retention, LTV to CAC, and store conversion.
- Strong data analysis skills, including BI and dashboard tools, A/B and multivariate testing, LTV models, and pricing models.
- Regularly plays games and understands current player, creator, and streamer culture.
Nice to have
- Familiarity with emerging tools for content creation, creative testing, and data analysis.
Culture & Benefits
- Artist-led studio environment spanning film, television, games, and immersive interconnected worlds.
- Opportunity to shape the product marketing function for ’s first game.
- Direct collaboration with development studios, publishing teams, platform partners, creative agencies, and company leadership.
- Full-time employment with a salary adjusted using experience and local market data.
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