7 дней назад
Technical Game Designer (Creator Tools)
30 000 - 35 000MXN
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Technical Game Designer (Creator Tools) (Unreal Engine): Building modular in-engine and external tools that empower creators and other developers to produce high-quality game experiences with an accent on usability, accessibility, and scalable production workflows. Focus on implementing Unreal Engine toolsets with Blueprint scripting and plugins, defining performance constraints, and designing systems for less technical users.
Location: Remote from Mexico, Mexico City
Salary: MXN 30,000–35,000 gross per month
Company
develops AAA games and creator-focused tools as part of the Keywords Studios network.
What you will do
- Implement tools in-engine or externally as part of production pipelines.
- Break features into scoped tasks and identify risks and dependencies early.
- Architect modular systems and toolsets that help less technical creators build high-quality experiences.
- Establish performance budgets and constraints for creator-made systems to support stability and scalability.
- Write technical design documentation for internal and public tool users.
- Collaborate with designers, artists, engineers, and producers to improve workflows and provide quality feedback.
Requirements
- At least one year of technical tools design experience in the game industry.
- 1–2 years of Unreal Engine 5 experience in a tools design or technical design capacity.
- Strong knowledge of developing usable and accessible toolsets for less technical users.
- Expertise in Unreal Engine implementation, including Blueprint scripting and plugins.
- Familiarity with coding principles such as data types, logical operators, functions, and inheritance.
- English proficiency at B2 or higher is required; CV submission in English is mandatory.
Nice to have
- Experience with multiplayer games, live service titles, procedural or modular content systems, and shipped game credits.
- UI/UX experience and familiarity with UEFN, Roblox, Figma, or Miro.
- Additional Unreal Engine experience with C++, Verse, UMG, World Partition, or Gameplay Ability System.
- Experience with Unity, Godot, or proprietary game engines.
Culture & Benefits
- Opportunity to work on major AAA games.
- Remote work with a collaborative and casual environment.
- Work-life balance.
- Competitive salary and comprehensive medical, dental, and vision benefits.
- 401(k) plan.
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