game developmentgamedevdebuggingunreal enginegame designpcgblueprintgameplay systemsrapid prototypingplaytesting
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
Пожаловаться
86
Хорошая вакансия
развернуть
Чётко описанная стажировка в известной AAA-студии даёт практический опыт в геймплее, наставничество и работу с Unreal Engine, но короткий срок и строгие условия участия ограничивают её долгосрочную ценность.
Кликните для подробной информации
Узкие условия участияАктуальные инструментыОпыт в AAA-разработкеПонятные задачи
Оценка от Hirify AI
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Подключить Plus
Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Game Design Intern (Unreal Engine): Building and refining gameplay prototypes for active AAA projects with an accent on Blueprint scripting, combat and traversal mechanics, rapid prototyping, and playtesting. Focus on debugging gameplay logic, designing progression and encounter systems, creating test spaces, and exploring procedural content generation workflows.
Location: Remote internship for candidates living in eligible U.S. states, with the first week onsite at the studio in San Carlos, California for onboarding.
Salary: $21–$24 USD per hour; the posting also references a $20–$23 hourly compensation range.
Company
hirify.global develops AAA games and franchises including Tomb Raider.
What you will do
Learn and apply Unreal Engine and Blueprint workflows to prototype, test, and refine gameplay ideas.
Improve combat and traversal mechanics by reproducing issues, debugging Blueprint logic, tuning gameplay values, and building test spaces.
Prototype scoped gameplay features such as progression and upgrade systems, movement abilities, systemic encounters, or focused boss encounters.
Use playtesting and mentor feedback to iterate on playable prototypes and improve game feel, readability, timing, and movement.
Develop and document repeatable workflows for gameplay and level design, including reusable test setups.
Explore Unreal Engine procedural content generation tools and document experiments for future use.
Requirements
Graduated from a college or university program in 2026.
Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or a related field.
Availability to work full-time, 40 hours per week, during core business hours from February 1 through April 23, 2027.
Legal eligibility to work in the United States.
Foundational hands-on experience with Unreal Engine and Blueprint scripting through a playable project, prototype, or coursework.
Complete application including a resume, cover letter, and portfolio or GitHub link.
Nice to have
Gameplay logic or systems experience involving character abilities, movement mechanics, interactions, encounters, or progression systems.
Playable gameplay or level prototypes demonstrating experimentation, player-experience awareness, and iteration based on testing or feedback.
Industry involvement through game jams, personal projects, or contributions to group projects outside classroom curriculum.
Exposure to industry-standard development software, tools, and engines.
Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows.
Ability to communicate ideas and apply feedback.
Culture & Benefits
12-week paid internship with hands-on contributions to active AAA projects.
Professional mentorship from experienced game-development professionals.
Collaborative work with onsite and remote teams and fellow interns.
Medical, dental, and vision benefits for interns.
Access to industry professionals, networking opportunities, and a supportive learning environment.
Hiring process
Submit the application through the careers site with a resume, cover letter, and portfolio or GitHub link.
Shortlisted candidates may complete further assessments and interviews.
Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →