game developmentc++unreal enginegame designblueprintsgameplay ability systemgameplay programmingcombat systems
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Роль четко сфокусирована на боевых механиках в Unreal для амбициозного игрового проекта, а компания заявляет о поддержке профессионального развития и удаленной работе. Зарплата не указана, поэтому оценить предложение относительно рыночного ориентира не получится.
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Hirify AI/Оригинал
TL;DR
Technical Game Designer (Unreal Engine/C++): Implementing and polishing combat mechanics for SPINE, a third-person beat ’em up built with Unreal Engine 5, with an accent on Gameplay Ability System integration and collaboration across design, programming, and animation. Focus on diagnosing gameplay and technical issues, integrating animations, SFX, and VFX, and refining combat feel from prototype to final implementation.
Location: Remote from anywhere; working hours are 10 AM–7 PM GMT+3 with flexibility to adjust.
Company
Nekki is a game development studio with over 20 years of experience creating games for mobile, PC, and consoles, including Shadow Fight, Vector, SPINE, and Fight Me.
What you will do
Implement combat system mechanics in C++ and Blueprints using Gameplay Ability System.
Develop mechanics from prototype through final implementation in collaboration with programmers.
Shape and polish gameplay results with game designers and animators.
Investigate and diagnose gameplay and technical issues independently.
Integrate combat content, including animations, sound effects, and visual effects.
Requirements
At least 2 years of experience implementing gameplay logic in Unreal Engine 4 or 5.
Understanding of game design principles, especially for combat systems, and hands-on familiarity with action games.
Ability to independently investigate and diagnose gameplay and technical issues.
Ability to collaborate with programmers, game designers, and animators in a cross-disciplinary feature team.
Conversational or higher English is required; the team primarily speaks Russian, with some English-speaking members.
Nice to have
A portfolio of personal game projects or demos.
Culture & Benefits
Friendly, informal environment with shared gaming interests and internal gamejams, tournaments, and conferences.
Support for professional development through specialized conferences and educational events.
English courses, psychologist sessions, and educational programs.
Remote work from anywhere with adjustable working hours.
Internal coins that can be exchanged for merchandise.
Hiring process
If there is no response within 7–10 days, the application will not proceed further.
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