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9 часов назад

AI / Combat Game Designer (PC / Console, UE5)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
middle
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Текст:
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TL;DR
AI / Combat Game Designer (PC / Console, UE5): Designing and implementing moment-to-moment combat and gameplay AI features for SPINE, a third-person beat’em’up built in Unreal Engine 5, with an accent on combat systems, enemy behavior, and polished player-facing experiences. Focus on prototyping and tuning features in Blueprints, solving gameplay issues, and coordinating animation, visuals, sound, levels, and technology into cohesive encounters.

Location: Remote

Company

hirify.global is a game development studio with over 20 years of experience creating mobile, PC, and console games, including Shadow Fight, Vector, SPINE, and Fight Me.

What you will do

  • Design, prototype, implement, and iterate moment-to-moment gameplay features aligned with the project's combat vision.
  • Translate high-level direction into mechanics, rules, parameters, and implementation plans.
  • Build and tune gameplay directly in Unreal Engine 5 using Blueprints and project-specific tools.
  • Own features from concept and prototype through playtesting, refinement, and final implementation.
  • Create design documentation, diagrams, tuning tables, and implementation specifications.
  • Collaborate with animation, visuals, sound, levels, and technology disciplines to deliver cohesive combat experiences.

Requirements

  • At least 2 years of professional game design experience.
  • Hands-on experience designing gameplay for action, combat-focused, or other real-time 3D games.
  • Practical experience implementing and tuning features in Unreal Engine 4 or 5.
  • Strong understanding of moment-to-moment gameplay, player feedback, readability, difficulty, and game feel.
  • Ability to take ownership of features, communicate ideas through documentation and prototypes, and apply feedback.
  • English sufficient for day-to-day communication with an international development team.

Nice to have

  • Experience with animation-driven combat systems.
  • Experience designing melee combat, firearms, or systems combining both.
  • Experience developing enemy archetypes, bosses, group tactics, or combat encounters.

Culture & Benefits

  • Remote work format.
  • Work with an international game development team.
  • Opportunity to contribute to SPINE, an Unreal Engine 5 third-person beat’em’up with cinematic gun-fu combat.

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