aiunreal enginegame designblueprintsgameplay systemscombat designplaytestingthird person combat
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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Текст:
Hirify AI/Оригинал
TL;DR
AI / Combat Game Designer (PC / Console, UE5): Designing and implementing moment-to-moment combat and gameplay AI features for SPINE, a third-person beat’em’up built in Unreal Engine 5, with an accent on combat systems, enemy behavior, and polished player-facing experiences. Focus on prototyping and tuning features in Blueprints, solving gameplay issues, and coordinating animation, visuals, sound, levels, and technology into cohesive encounters.
Location: Remote
Company
hirify.global is a game development studio with over 20 years of experience creating mobile, PC, and console games, including Shadow Fight, Vector, SPINE, and Fight Me.
What you will do
Design, prototype, implement, and iterate moment-to-moment gameplay features aligned with the project's combat vision.
Translate high-level direction into mechanics, rules, parameters, and implementation plans.
Build and tune gameplay directly in Unreal Engine 5 using Blueprints and project-specific tools.
Own features from concept and prototype through playtesting, refinement, and final implementation.
Create design documentation, diagrams, tuning tables, and implementation specifications.
Collaborate with animation, visuals, sound, levels, and technology disciplines to deliver cohesive combat experiences.
Requirements
At least 2 years of professional game design experience.
Hands-on experience designing gameplay for action, combat-focused, or other real-time 3D games.
Practical experience implementing and tuning features in Unreal Engine 4 or 5.
Strong understanding of moment-to-moment gameplay, player feedback, readability, difficulty, and game feel.
Ability to take ownership of features, communicate ideas through documentation and prototypes, and apply feedback.
English sufficient for day-to-day communication with an international development team.
Nice to have
Experience with animation-driven combat systems.
Experience designing melee combat, firearms, or systems combining both.
Experience developing enemy archetypes, bosses, group tactics, or combat encounters.
Culture & Benefits
Remote work format.
Work with an international game development team.
Opportunity to contribute to SPINE, an Unreal Engine 5 third-person beat’em’up with cinematic gun-fu combat.
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