9 часов назад
AI / Combat Game Designer (PC / Console, UE5)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
AI / Combat Game Designer (PC / Console, UE5): Designing and implementing moment-to-moment combat and gameplay AI features for SPINE, a third-person beat’em’up built in Unreal Engine 5, with an accent on combat systems, enemy behavior, and polished player-facing experiences. Focus on prototyping and tuning features in Blueprints, solving gameplay issues, and coordinating animation, visuals, sound, levels, and technology into cohesive encounters.
Location: Remote
Company
is a game development studio with over 20 years of experience creating mobile, PC, and console games, including Shadow Fight, Vector, SPINE, and Fight Me.
What you will do
- Design, prototype, implement, and iterate moment-to-moment gameplay features aligned with the project's combat vision.
- Translate high-level direction into mechanics, rules, parameters, and implementation plans.
- Build and tune gameplay directly in Unreal Engine 5 using Blueprints and project-specific tools.
- Own features from concept and prototype through playtesting, refinement, and final implementation.
- Create design documentation, diagrams, tuning tables, and implementation specifications.
- Collaborate with animation, visuals, sound, levels, and technology disciplines to deliver cohesive combat experiences.
Requirements
- At least 2 years of professional game design experience.
- Hands-on experience designing gameplay for action, combat-focused, or other real-time 3D games.
- Practical experience implementing and tuning features in Unreal Engine 4 or 5.
- Strong understanding of moment-to-moment gameplay, player feedback, readability, difficulty, and game feel.
- Ability to take ownership of features, communicate ideas through documentation and prototypes, and apply feedback.
- English sufficient for day-to-day communication with an international development team.
Nice to have
- Experience with animation-driven combat systems.
- Experience designing melee combat, firearms, or systems combining both.
- Experience developing enemy archetypes, bosses, group tactics, or combat encounters.
Culture & Benefits
- Remote work format.
- Work with an international game development team.
- Opportunity to contribute to SPINE, an Unreal Engine 5 third-person beat’em’up with cinematic gun-fu combat.
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