2 часа назад
Behavior Engineer (AI)
190 000 - 280 000$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Behavior Engineer (AI) (Humanoid Robotics): Building scalable behavior architectures and decision-making systems that enable NEO humanoid robots to perform complex household tasks with an accent on autonomous agents, world models, and real-world interaction. Focus on designing behavior trees and planning frameworks, integrating performant C++ systems, and managing cloud-system latency in dynamic home environments.
Location: San Carlos, California, United States; on-site
Salary: $190,000–$280,000 per year plus equity
Company
builds NEO humanoid robots designed to move, learn, and perform household tasks safely alongside people.
What you will do
- Design and implement scalable behavior architectures for autonomous, multi-step household tasks using cloud-based world models.
- Build decision-making frameworks with behavior trees, hierarchical state machines, planners, or similar AI architectures.
- Integrate behavior systems into real-world robot operation with Core, World Model, Apps, and Motion teams.
- Improve the realism, robustness, and adaptability of robot behaviors.
- Establish engineering practices and tools for authoring and debugging complex AI behaviors at scale.
Requirements
- 6+ years of professional experience developing gameplay systems, conversational AI, NPC behaviors, or system architecture at Senior level.
- Strong C++, systems programming, object-oriented design, and performance-critical software engineering skills.
- Expertise in gameplay systems, conversational AI, NPC behavior, or complex interactive environments.
- Strong understanding of decision-making architectures, planning systems, and autonomous agent behavior.
- Bachelor’s degree in Computer Science, Software Engineering, Game Development, Robotics, AI, or a related technical field.
- Experience with Unreal Engine, Unity, proprietary game engines, or large-scale simulation environments.
Nice to have
- Experience with behavior trees, GOAP, hierarchical state machines, planners, or similar architectures under tight performance constraints.
- Background in open-world games, large-scale simulations, conversational AI, or emergent gameplay systems.
- Familiarity with robotics, autonomous systems, reinforcement learning, embodied AI, navigation, pathfinding, task scheduling, perception, or world modeling.
Culture & Benefits
- Builder-oriented environment focused on ownership, speed, direct communication, and high standards.
- Medical, dental, and vision coverage, paid time off, company holidays, and parental leave.
- 401(k) plan with company match, plus FSA and HSA options.
- Commuter benefits, disability and life insurance, and an Employee Assistance Program.
- Onsite snacks and catered lunches.
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