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5 дней назад

UX Designer (LiveOps Tooling)

Формат работы
onsite
Тип работы
fulltime
Английский
b2
Страна
UK/US/SK +2 еще
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
UX Designer (LiveOps Tooling) (Game Development): Designing internal LiveOps tools that help game teams manage live content, releases, player segmentation, and integrations with an accent on complex workflows, data-rich interfaces, and user research. Focus on simplifying ambiguous operational problems, validating solutions through usability testing, and guiding implementation with engineers.

Location: Helsinki, Finland — onsite

Company

hirify.global is a Helsinki-based games company creating and operating games including Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars.

What you will do

  • Own the end-to-end user experience for internal LiveOps tools, from discovery through delivery and iteration.
  • Research how game teams operate live games, identify workflow pain points, and uncover opportunities for improvement.
  • Design information architecture, user flows, wireframes, prototypes, and interaction designs for complex, data-rich applications.
  • Plan and conduct user interviews, observations, workshops, usability testing, and user validation.
  • Develop solutions that support multiple independent game teams and the broader LiveOps tooling ecosystem.
  • Collaborate with engineers, product managers, project managers, and game teams throughout implementation.

Requirements

  • Experience designing products for both technical and non-technical users, particularly web applications.
  • Experience with complex, data-rich interfaces and multi-step workflows.
  • Strong user research, discovery, usability testing, and systems-thinking skills.
  • Ability to turn ambiguous, open-ended problems into thoughtful design solutions.
  • Excellent communication skills for explaining design decisions to technical and non-technical audiences.
  • Experience collaborating with engineers, project managers, and product managers in iterative product development.

Nice to have

  • Ability to leverage AI in the UX design process.
  • Experience with design systems, component libraries, and prototyping complex user flows.
  • Experience designing scheduling, segmentation, or A/B testing interfaces.
  • Experience with complex internal products, data management tools, game development teams, or game production tools.
  • Front-end coding experience.

Culture & Benefits

  • Independent cells, trust, and freedom to make decisions are core cultural principles.
  • Compensation, work environment, and resources are designed to support employees' success and well-being.
  • A mobility team and external partners support relocation from any location, including support for accompanying family members.
  • Recruitment accommodations are available when needed.

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