5 дней назад
UX Designer (LiveOps Tooling)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
UX Designer (LiveOps Tooling) (Game Development): Designing internal LiveOps tools that help game teams manage live content, releases, player segmentation, and integrations with an accent on complex workflows, data-rich interfaces, and user research. Focus on simplifying ambiguous operational problems, validating solutions through usability testing, and guiding implementation with engineers.
Location: Helsinki, Finland — onsite
Company
is a Helsinki-based games company creating and operating games including Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars.
What you will do
- Own the end-to-end user experience for internal LiveOps tools, from discovery through delivery and iteration.
- Research how game teams operate live games, identify workflow pain points, and uncover opportunities for improvement.
- Design information architecture, user flows, wireframes, prototypes, and interaction designs for complex, data-rich applications.
- Plan and conduct user interviews, observations, workshops, usability testing, and user validation.
- Develop solutions that support multiple independent game teams and the broader LiveOps tooling ecosystem.
- Collaborate with engineers, product managers, project managers, and game teams throughout implementation.
Requirements
- Experience designing products for both technical and non-technical users, particularly web applications.
- Experience with complex, data-rich interfaces and multi-step workflows.
- Strong user research, discovery, usability testing, and systems-thinking skills.
- Ability to turn ambiguous, open-ended problems into thoughtful design solutions.
- Excellent communication skills for explaining design decisions to technical and non-technical audiences.
- Experience collaborating with engineers, project managers, and product managers in iterative product development.
Nice to have
- Ability to leverage AI in the UX design process.
- Experience with design systems, component libraries, and prototyping complex user flows.
- Experience designing scheduling, segmentation, or A/B testing interfaces.
- Experience with complex internal products, data management tools, game development teams, or game production tools.
- Front-end coding experience.
Culture & Benefits
- Independent cells, trust, and freedom to make decisions are core cultural principles.
- Compensation, work environment, and resources are designed to support employees' success and well-being.
- A mobility team and external partners support relocation from any location, including support for accompanying family members.
- Recruitment accommodations are available when needed.
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