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Technical Game Designer (Unreal Engine)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
middle
Английский
b1
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Technical Game Designer (Unreal Engine): Implementing and polishing combat mechanics for SPINE, a third-person action game built with Unreal Engine 5, with an accent on C++, Blueprints, Gameplay Ability System, and cross-disciplinary collaboration. Focus on diagnosing gameplay and technical issues, integrating animations, SFX, and VFX, and refining combat feel from prototype to final implementation.

Location: Remote

Company

hirify.global is developing SPINE, its first game for PC and consoles, featuring cinematic gun-fu combat in Unreal Engine 5.

What you will do

  • Implement combat system mechanics in C++ and Blueprints using Gameplay Ability System, from prototypes through final implementation.
  • Collaborate with programmers, game designers, and animators to shape gameplay results and achieve gameplay goals.
  • Independently polish mechanics to improve combat feel and player experience.
  • Investigate and diagnose gameplay and technical issues.
  • Integrate combat content, including animations, sound effects, and visual effects.

Requirements

  • At least 2 years of experience implementing gameplay logic in Unreal Engine 4 or Unreal Engine 5.
  • Game design mindset and a basic understanding of the design principles behind combat systems.
  • Hands-on familiarity with action games.
  • Ability to independently investigate and diagnose gameplay and technical issues.
  • Ability to collaborate in a cross-disciplinary feature team with programmers, game designers, and animators.
  • Conversational or higher English proficiency; the team mostly speaks Russian, while some members speak English.

Nice to have

  • Portfolio showcasing personal game projects or demos of any complexity.

Culture & Benefits

  • Remote work.
  • Collaboration across gameplay programming, game design, animation, and technical game design.
  • Opportunity to work on SPINE, a project combining a deep storyline, cinematic cutscenes, character progression, and gun-fu combat.

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