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Текст:
Hirify AI/Оригинал
TL;DR
Technical Game Designer (Unreal Engine): Implementing and polishing combat mechanics for SPINE, a third-person action game built with Unreal Engine 5, with an accent on C++, Blueprints, Gameplay Ability System, and cross-disciplinary collaboration. Focus on diagnosing gameplay and technical issues, integrating animations, SFX, and VFX, and refining combat feel from prototype to final implementation.
Location: Remote
Company
hirify.global is developing SPINE, its first game for PC and consoles, featuring cinematic gun-fu combat in Unreal Engine 5.
What you will do
Implement combat system mechanics in C++ and Blueprints using Gameplay Ability System, from prototypes through final implementation.
Collaborate with programmers, game designers, and animators to shape gameplay results and achieve gameplay goals.
Independently polish mechanics to improve combat feel and player experience.
Investigate and diagnose gameplay and technical issues.
Integrate combat content, including animations, sound effects, and visual effects.
Requirements
At least 2 years of experience implementing gameplay logic in Unreal Engine 4 or Unreal Engine 5.
Game design mindset and a basic understanding of the design principles behind combat systems.
Hands-on familiarity with action games.
Ability to independently investigate and diagnose gameplay and technical issues.
Ability to collaborate in a cross-disciplinary feature team with programmers, game designers, and animators.
Conversational or higher English proficiency; the team mostly speaks Russian, while some members speak English.
Nice to have
Portfolio showcasing personal game projects or demos of any complexity.
Culture & Benefits
Remote work.
Collaboration across gameplay programming, game design, animation, and technical game design.
Opportunity to work on SPINE, a project combining a deep storyline, cinematic cutscenes, character progression, and gun-fu combat.
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