обновлено 3 часа назад
Technical Game Designer (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Technical Game Designer (Unreal Engine): Implementing combat system mechanics for a cinematic third-person action game with an accent on Gameplay Ability System, C++, and Blueprints. Focus on bridging the gap between design and programming to polish combat feel and integrate complex gameplay features.
Location: Remote
Company
is a game development company known for creating ambitious action titles for PC and consoles.
What you will do
- Implement combat mechanics using C++ and Gameplay Ability System from prototype to final polish.
- Collaborate with programmers, animators, and designers to refine gameplay feel and meet project goals.
- Independently investigate and resolve technical gameplay issues within the engine.
- Integrate combat-related content including animations, SFX, and VFX.
- Contribute to the overall combat design and mechanics of the flagship project.
Requirements
- 2+ years of experience implementing gameplay logic in Unreal Engine 4 or 5.
- Strong understanding of game design principles, specifically for action-oriented combat systems.
- Ability to work independently and diagnose complex technical issues.
- Strong soft skills for cross-disciplinary collaboration.
- English: Conversational level required for team communication.
- Russian: Fluent level required as the primary team language.
Nice to have
- Portfolio showcasing personal game projects or technical demos.
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