Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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У роли чёткий фокус на геймплее и боевых системах, практическая работа в Unreal и заметная поддержка развития; основное ограничение - привязка к студии и её проектам.
Актуальные инструменты
Чёткий фокус
Сильный пакет льгот
Поддержка развития
Мэтч & Сопровод
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Game Designer (Gameplay & Combat) (Unreal Engine/Blueprints): Building and refining gameplay systems, combat mechanics, and open-world encounters for cross-platform action-adventure games with an accent on game feel, enemy AI, balance, and responsive player feedback. Focus on prototyping features in-engine, scripting encounters, solving combat pacing and tuning challenges, and collaborating across design, animation, and engineering.
Location: Hybrid, Brisbane, Queensland, Australia
Company
hirify.global Brisbane is a video game studio developing cross-platform games, including Bluey’s Happy Snaps and unannounced projects, with more than 130 professionals across multiple disciplines.
What you will do
Support the development and refinement of combat mechanics, including attack and defense loops and enemy AI behaviours.
Design and implement gameplay systems covering movement, interaction, and core gameplay loops.
Create, script, and place combat encounters with Level Designers to maintain balanced pacing and challenge.
Use Unreal Engine tools and Blueprints to prototype features and implement design changes directly in the game.
Iterate on game feel, timing, feedback, responsiveness, combat values, and gameplay balance using playtest data.
Collaborate with Senior Designers, Animators, and Engineers, and maintain clear technical documentation.
Requirements
3–6+ years of professional game design experience, with demonstrated skill and strong interest in gameplay and combat systems.
Professional studio experience with at least one shipped title or significant contribution to a major project.
Strong hands-on Unreal Engine experience, specifically using Blueprints to implement and iterate on gameplay features.
Solid understanding of combat design and gameplay principles, including telegraphing, pacing, and player feedback loops.
Comfort with rapid prototyping, iterative refinement, and trial-and-error design processes.
Proactive collaborative approach, ability to take direction from senior leadership, and willingness to provide creative input.
Passion for action-adventure games and contributing to a polished, high-quality experience.
Culture & Benefits
Flexible hybrid work model supporting work–life balance.
Learning and development opportunities, mentorship, training programs, industry events, and speaking opportunities.
Private health insurance, fitness subsidies, mental health and wellbeing support, paid parental leave, childcare assistance, and additional paid leave.
Subsidised car parking, employee referral bonuses, and a relaxation space with a massage chair.
Free coffee, daily snacks and light breakfast, Friday social drinks, game tournaments, rooftop terrace, games room, and branded merchandise.
Collaborative, creative, inclusive workplace with opportunities to contribute, learn, and grow.
Hiring process
First stage: qualification call with the recruitment team.
Second stage: interview with the Design Director.
Third stage: to be confirmed.
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