Назад
Company hidden
9 дней назад

Game Designer (Gameplay & Combat)

Формат работы
hybrid
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Australia
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
Для мэтча и отклика нужен Plus

Мэтч & Сопровод

Для мэтча с этой вакансией нужен Plus

Описание вакансии

Текст:
/
TL;DR
Game Designer (Gameplay & Combat) (Unreal Engine/Blueprints): Building and refining gameplay systems, combat mechanics, and open-world encounters for cross-platform action-adventure games with an accent on game feel, enemy AI, balance, and responsive player feedback. Focus on prototyping features in-engine, scripting encounters, solving combat pacing and tuning challenges, and collaborating across design, animation, and engineering.

Location: Hybrid, Brisbane, Queensland, Australia

Company

hirify.global Brisbane is a video game studio developing cross-platform games, including Bluey’s Happy Snaps and unannounced projects, with more than 130 professionals across multiple disciplines.

What you will do

  • Support the development and refinement of combat mechanics, including attack and defense loops and enemy AI behaviours.
  • Design and implement gameplay systems covering movement, interaction, and core gameplay loops.
  • Create, script, and place combat encounters with Level Designers to maintain balanced pacing and challenge.
  • Use Unreal Engine tools and Blueprints to prototype features and implement design changes directly in the game.
  • Iterate on game feel, timing, feedback, responsiveness, combat values, and gameplay balance using playtest data.
  • Collaborate with Senior Designers, Animators, and Engineers, and maintain clear technical documentation.

Requirements

  • 3–6+ years of professional game design experience, with demonstrated skill and strong interest in gameplay and combat systems.
  • Professional studio experience with at least one shipped title or significant contribution to a major project.
  • Strong hands-on Unreal Engine experience, specifically using Blueprints to implement and iterate on gameplay features.
  • Solid understanding of combat design and gameplay principles, including telegraphing, pacing, and player feedback loops.
  • Comfort with rapid prototyping, iterative refinement, and trial-and-error design processes.
  • Proactive collaborative approach, ability to take direction from senior leadership, and willingness to provide creative input.
  • Passion for action-adventure games and contributing to a polished, high-quality experience.

Culture & Benefits

  • Flexible hybrid work model supporting work–life balance.
  • Learning and development opportunities, mentorship, training programs, industry events, and speaking opportunities.
  • Private health insurance, fitness subsidies, mental health and wellbeing support, paid parental leave, childcare assistance, and additional paid leave.
  • Subsidised car parking, employee referral bonuses, and a relaxation space with a massage chair.
  • Free coffee, daily snacks and light breakfast, Friday social drinks, game tournaments, rooftop terrace, games room, and branded merchandise.
  • Collaborative, creative, inclusive workplace with opportunities to contribute, learn, and grow.

Hiring process

  • First stage: qualification call with the recruitment team.
  • Second stage: interview with the Design Director.
  • Third stage: to be confirmed.

Будьте осторожны

Если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого. Это мошенники. Обязательно жмите «Пожаловаться» или пишите в поддержку. Подробнее в гайде →