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9 дней назад

Game Designer (3C)

Формат работы
onsite/hybrid
Тип работы
fulltime
Грейд
middle
Английский
b2
Страна
Poland
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Game Designer (3C) (Combat/Game Development): Designing and delivering weapons, advanced driving, input mapping, and other Combat/3C features from concept through implementation and balancing with an accent on combat, character control, camera design, and player feel. Focus on writing and refining feature specifications, configuring and tuning features in proprietary tools, benchmarking comparable games, and collaborating closely with programmers and animators.

Location: Onsite or hybrid in Warsaw or Wrocław, Poland

Company

Established video game development company focused on open-world action games, storytelling, and community engagement.

What you will do

  • Design and deliver Combat/3C features, including weapons, advanced driving mechanics, input mapping, and related gameplay systems.
  • Write feature specifications, refine them with programmers, and adapt designs to implementation constraints and opportunities.
  • Support implementation by providing guidelines and configure, balance, and tune features in proprietary tools and the game engine.
  • Collaborate closely with programmers and animators to maintain a short feedback loop.
  • Benchmark comparable features in other games and conduct internal and external reviews to guide improvements.
  • Maintain design documentation and report progress, setbacks, and proposed solutions directly to the Game Director.

Requirements

  • At least 3 years of experience in a similar position, including at least one shipped AA/AAA title.
  • Solid understanding of combat, character control, and camera design and their impact on moment-to-moment gameplay.
  • Hands-on experience with in-engine tools, scripting, or visual scripting sufficient to contribute to implementation and tune personal features.
  • Ability to collaborate closely with programmers and animators.
  • Ability to work independently with a structured and professional approach to design and production.
  • Excellent written and verbal communication skills, including clear specifications and documentation.
  • Very good command of English.
  • Open and supportive attitude toward all members of the development team.

Nice to have

  • Knowledge of Dying Light games.
  • Experience with first-person games.
  • Experience with open-world games.
  • Experience with proprietary engines and tools.

Culture & Benefits

  • Private medical care, life insurance, pro-health campaigns, and gifts for different occasions.
  • Flexible working hours, no dress code, and support from a dedicated HR Business Partner.
  • Personal development budget, two additional paid days for training and CSR, career paths, and internal and external training.
  • Financing of English and Polish language classes.
  • Offices with chillout zones, an equipped kitchen, a gym at the Wrocław office, and limited free parking at the Warsaw office.

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