Senior Game Designer (7 Days To Die)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
TL;DR
Senior Game Designer (7 Days To Die): Designing and optimizing core gameplay systems, progression, and economy for an iconic survival franchise with an accent on live service balancing and data-driven tuning. Focus on building simulation tools, iterating on 3C mechanics, and collaborating within a Scrum team to scale the game's long-term potential.
Location: Montreal, QC (Hybrid)
Company
A leading independent game studio known for creating iconic titles and delivering engaging live service experiences.
What you will do
- Design, iterate, and optimize gameplay, 3C, core systems, progression, and economy.
- Author clear design specifications and documentation to support creative direction.
- Build and tune data structures and systems throughout the live service lifecycle.
- Create and maintain simulation tools for balancing variables and playable characters.
- Balance gameplay based on internal and player feedback.
Requirements
- 5+ years of experience in the video game industry, including 2+ years as a systems designer.
- Proficiency with Unity.
- Strong analytical skills with Microsoft Excel for simulations and predictive calculations.
- Ability to communicate complex ideas through flowcharts, feature specs, and data reports.
- Experience working in small to medium-sized teams.
- Must be based in or able to work from Montreal, QC.
Culture & Benefits
- Opportunity to work on a globally recognized survival franchise.
- Diverse and inclusive work environment that celebrates all backgrounds.
- Collaborative team culture focused on creative excellence and long-term game growth.
- Hybrid work model providing flexibility.
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