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7 часов назад

Activision 2027 Summer Internship - Tech Design (Vancouver) (Game Development)

38 745 - 81 990CAD
Формат работы
onsite
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
Canada
Релокация
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Activision 2027 Summer Internship - Tech Design (Vancouver) (Game Development) (C++/Gameplay Systems): Prototyping, implementing, and refining gameplay systems, features, and mechanics for FPS games with an accent on C++ programming, technical problem-solving, and gameplay tuning. Focus on troubleshooting existing game code, collaborating with designers and artists, and building functional gameplay prototypes informed by playtest feedback.

Location: In-person in Vancouver, Canada. A 12-week internship starts in mid-May 2027. Candidates must currently reside in Canada or be open to relocating to Canada; domestic relocation support may be available for Canada-based interns living 150 km or more from the internship location.

Salary: CAD 38,745–81,990 annualized base pay.

Company

Activision develops, publishes, and distributes interactive entertainment across major gaming franchises, including Call of Duty, Crash Bandicoot, Tony Hawk’s Pro Skater, and Guitar Hero.

What you will do

  • Prototype, implement, and refine gameplay systems, features, and mechanics.
  • Troubleshoot issues in existing game code and provide technical problem-solving support.
  • Collaborate with designers, artists, engineers, and other disciplines to bring gameplay ideas to life.
  • Contribute to gameplay balancing and tuning based on playtest feedback.
  • Document technical work and development processes for cross-functional collaboration.

Requirements

  • Currently enrolled in a post-secondary or graduate program, graduating between December 2027 and June 2028.
  • Available for a 12-week internship beginning in mid-May 2027.
  • Proficiency in C++ and familiarity with C#, Lua, Python, or visual scripting environments such as Unreal Blueprints.
  • Strong understanding of linear algebra, spatial reasoning, and low-level programming concepts, including memory layout and memory management.
  • Experience with Visual Studio and familiarity with Unreal Engine, Unity, or proprietary game engines.
  • Portfolio containing functional gameplay prototypes, game jam projects, or personal projects, plus exposure to the FPS genre.

Culture & Benefits

  • Hands-on work embedded within a gameplay engineering team, supported by mentorship and tailored oversight.
  • Extended health coverage, including medical, dental, vision, life, disability, and AD&D insurance, subject to eligibility.
  • RRSP matching, tuition reimbursement, and charitable donation matching.
  • Paid holidays, vacation, sick time, parental leave, and other leave programs.
  • Mental health and wellbeing programs, fitness programs, and free or discounted games.

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