обновлено 4 дня назад
Senior Game Designer, Combat - Unpublished R&D; Product (GameDev)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Senior Game Designer, Combat - Unpublished R&D; Product (GameDev): Designing and tuning combat systems and mechanics for early-stage player experiences with an accent on rapid prototyping, playtesting, and player-focused iteration. Focus on solving complex combat design problems, documenting implementable systems, and collaborating across design, art, and engineering.
Company
Riot Games develops player-focused video games, including League of Legends, and explores future player experiences through unpublished R&D products.
What you will do
- Design, implement, and improve combat mechanics and gameplay systems for an unpublished R&D product.
- Develop innovative combat design solutions, compare alternatives, and communicate trade-offs and risks.
- Establish principles and best practices for future combat design work.
- Use rapid prototyping and playtesting to validate gameplay solutions.
- Create clear design documentation that can be evaluated and implemented by non-designers.
- Collaborate with designers, artists, engineers, and other disciplines while iterating toward a high-quality player experience.
Requirements
- 6+ years of professional experience in game design.
- Expertise in at least one area: combat mechanics, combat feel, combat AI, or character, camera, and controls.
- 3+ years of experience with Unreal Engine, including Blueprint or equivalent systems.
- Ability to design complex systems with strong awareness of player impact and downstream effects.
- Deep understanding of gameplay systems and player interaction design, with strong cross-disciplinary collaboration and communication skills.
- Fluency in Mandarin Chinese is required.
Nice to have
- Experience leading or owning combat design areas.
- Experience working on live products or ongoing game updates.
- Experience in early-stage development and prototyping environments.
- Scripting experience within a game engine on a shipped title.
- Familiarity with large-scale game systems and player progression design; spoken and written English fluency.
Culture & Benefits
- Work in a small, evolving team exploring future player experiences.
- Take a hands-on role in an environment where iteration and adaptability are central.
- Collaborate with interdisciplinary teams on player-focused game development.
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