Назад
обновлено 4 дня назад

Senior Game Designer, Combat - Unpublished R&D; Product (GameDev)

Тип работы
fulltime
Грейд
senior
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
Для мэтча и отклика нужен Plus

Мэтч & Сопровод

Для мэтча с этой вакансией нужен Plus

Описание вакансии

Текст:
/
TL;DR
Senior Game Designer, Combat - Unpublished R&D; Product (GameDev): Designing and tuning combat systems and mechanics for early-stage player experiences with an accent on rapid prototyping, playtesting, and player-focused iteration. Focus on solving complex combat design problems, documenting implementable systems, and collaborating across design, art, and engineering.

Company

Riot Games develops player-focused video games, including League of Legends, and explores future player experiences through unpublished R&D products.

What you will do

  • Design, implement, and improve combat mechanics and gameplay systems for an unpublished R&D product.
  • Develop innovative combat design solutions, compare alternatives, and communicate trade-offs and risks.
  • Establish principles and best practices for future combat design work.
  • Use rapid prototyping and playtesting to validate gameplay solutions.
  • Create clear design documentation that can be evaluated and implemented by non-designers.
  • Collaborate with designers, artists, engineers, and other disciplines while iterating toward a high-quality player experience.

Requirements

  • 6+ years of professional experience in game design.
  • Expertise in at least one area: combat mechanics, combat feel, combat AI, or character, camera, and controls.
  • 3+ years of experience with Unreal Engine, including Blueprint or equivalent systems.
  • Ability to design complex systems with strong awareness of player impact and downstream effects.
  • Deep understanding of gameplay systems and player interaction design, with strong cross-disciplinary collaboration and communication skills.
  • Fluency in Mandarin Chinese is required.

Nice to have

  • Experience leading or owning combat design areas.
  • Experience working on live products or ongoing game updates.
  • Experience in early-stage development and prototyping environments.
  • Scripting experience within a game engine on a shipped title.
  • Familiarity with large-scale game systems and player progression design; spoken and written English fluency.

Culture & Benefits

  • Work in a small, evolving team exploring future player experiences.
  • Take a hands-on role in an environment where iteration and adaptability are central.
  • Collaborate with interdisciplinary teams on player-focused game development.

Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →