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3 дня назад

Senior Game Designer (Combat)

Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
China
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR

Senior Game Designer (Combat): Designing and optimizing combat mechanics and systems for an unpublished R&D project with an accent on player experience and innovation within the genre. Focus on creating high-level design principles, rapid prototyping, and iterating on gameplay systems to ensure a high-quality product.

Company

hirify.global is a player-focused game development company known for creating League of Legends and other globally successful titles.

What you will do

  • Design, implement, and improve combat mechanics and systems to increase confidence in the game concept.
  • Develop innovative combat solutions and articulate trade-offs and risks between different design options.
  • Establish high-level principles and best practices for future combat design work.
  • Utilize rapid prototyping and playtesting to validate design solutions.
  • Create clear design documentation that can be evaluated and implemented by non-designers.
  • Collaborate with interdisciplinary teams to iterate towards the highest quality holistic experience.

Requirements

  • 6+ years of professional experience in Game Design.
  • Expertise in Combat Mechanics, Combat Feel, Combat AI, or Character/Camera/Controls.
  • 3+ years of experience with Unreal Engine, including Blueprints or equivalent systems.
  • Demonstrated ability to design complex systems with strong awareness of player impact.
  • Deep understanding of gameplay systems and player interaction design.
  • Fluency in Mandarin Chinese.

Nice to have

  • Experience leading or owning combat design areas.
  • Experience working on live products or ongoing game updates.
  • Experience in early-stage development and prototyping environments.
  • Scripting experience within a game engine on a shipped title.
  • Fluency in spoken and written English.

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