Назад
12 часов назад

Senior Generalist Game Designer (Multiplayer Shooter)

Формат работы
remote (только Russia)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Russia
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Текст:
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TL;DR
Senior Generalist Game Designer (Multiplayer Shooter): Designing and implementing core gameplay systems and features for an unannounced AAA multiplayer shooter with an accent on gameplay loops, player motivation, progression, balance, and player fantasy. Focus on owning features from concept through release, prototyping and validating gameplay ideas, and improving player experience through playtests and data-informed iteration.

Location: Remote from Saint Petersburg, Russia

Company

Development of an unannounced AAA multiplayer shooter by Saber Interactive.

What you will do

  • Design core gameplay systems, mechanics, and player-facing features for an AAA multiplayer shooter.
  • Own features from initial concept through implementation, iteration, balancing, polish, and release.
  • Prototype and validate gameplay ideas using game engines, scripting, and documentation tools.
  • Collaborate with engineering, art, animation, audio, narrative, UI/UX, production, and design teams.
  • Participate in playtests and use qualitative and quantitative feedback to improve player experience.
  • Maintain feature documentation and support design reviews, planning, and knowledge sharing.

Requirements

  • 5+ years of professional game design experience or equivalent demonstrated expertise.
  • At least one shipped commercial title, preferably for PC or console.
  • Strong experience designing gameplay systems, mechanics, or player-facing features.
  • Strong understanding of gameplay loops, player motivation, progression, balance, usability, and risk-and-reward design.
  • Ability to create clear, structured, implementation-ready design documentation.
  • Professional-level English and Russian communication skills.

Nice to have

  • Experience with multiplayer shooters, extraction shooters, tactical shooters, survival games, immersive simulations, or multiplayer action games.
  • Experience designing immersive systems, combat, and 3C.
  • Experience with Unreal Engine or a comparable modern game engine.
  • Experience using visual scripting or gameplay prototyping tools.
  • Familiarity with telemetry, balancing methodologies, and data-informed iteration.

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