TL;DR
Character Artist (Gamedev): Conceptualizing, modeling, and texturing characters for games. Focus on showcasing creative flare, utilizing core fundamentals, and demonstrating a good eye for form, shape, composition, and fun.
Location: Onsite in London, United Kingdom
Company
Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles.
What you will do
- Conceptualize, model, and texture characters to tell stories through art.
- Utilize experience in character art to create beautifully crafted characters.
Requirements
- Be able to showcase some creative flare as well as displaying core fundamentals such as solid topology, UV's and texturing.
- A deep understanding and knowledge in Maya and Zbrush plus a proven foundation in Photoshop.
- A good working knowledge of Unreal 4/5 as well as experience using Marvelous Designer and/or scan development pipelines is beneficial.
- Experience with Substance Painter.
- Experience with facial blendshapes and wrinkle maps.
- Good knowledge of anatomy.
Benefits
- Excellent holiday package.
- Regular social events.
- A friendly, focused, ambitious and relaxed working environment.
- Ongoing training and development, with career progression.
- Group Private Medical Insurance provided by BUPA.
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