TL;DR
Cinematic Artist (Gamedev): Creating high-quality in-engine cinematics to enhance storytelling with an accent on real-time sequencing, camera composition, and character animation integration. Focus on building and polishing scripted sequences within game engines, ensuring seamless transitions between gameplay and narrative moments.
Location: Must be based in London, UK (Fully onsite)
Company
An established independent games developer known for creating high-quality titles from their state-of-the-art London studio.
What you will do
- Create and implement in-engine cinematics, cutscenes, and scripted sequences.
- Manage camera framing, blocking, and shot composition using sequencer tools.
- Integrate character animation, facial data, and motion capture into cinematic sequences.
- Configure characters, props, and scene elements for cinematic control.
- Coordinate gameplay triggers, dialogue, and animation states during playback.
- Collaborate with rigging, audio, and VFX teams to debug and optimize sequences.
Requirements
- Must be located in London or able to work fully onsite.
- Experience working in Unreal Engine or Unity.
- Experience setting up characters, rigs, and assets for real-time cinematics.
- Understanding of animation systems, state machines, and character controllers.
- Experience with motion capture, keyframe animation, and facial animation.
- Proficiency in camera systems, shot composition, and cinematic pacing.
Culture & Benefits
- Comprehensive group private medical and dental insurance.
- Group life insurance and income protection.
- Company pension scheme and cycle to work scheme.
- Regular studio social events, clubs, and annual parties.
- Structured training, career development, and progression opportunities.
- Collaborative and ambitious studio environment in central London.
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