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2 дня назад

Graduate Character Artist (Game Art)

Формат работы
hybrid/onsite
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
UK
Релокация
UK
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Graduate Character Artist (Maya/ZBrush/Substance Painter): Creating game-ready 3D character models and textures for stylised and realistic game worlds with an accent on anatomical sculpting, real-time character pipelines, and art-style consistency. Focus on translating 2D concepts into optimised 3D assets, refining topology and UV layouts, and delivering models suitable for animation and game production.

Location: Cambridge, UK; full in-studio or hybrid with a minimum of 3 days per week in the studio. Relocation support may be provided, but the role is not eligible for visa sponsorship.

Company

hirify.global is an independent video game developer and publisher creating immersive games with sophisticated, enduring worlds and high artistic quality.

What you will do

  • Create game-ready 3D character models and textures using Maya, ZBrush and Substance Painter.
  • Collaborate with Character Artists to deliver models on budget, on time and in the required art style.
  • Suggest improvements to existing pipelines where appropriate.
  • Participate in team meetings and contribute to the overall game development process.

Requirements

  • Demonstrated expertise in anatomical and organic sculpting from reference, with a portfolio covering both stylised and realistic art styles.
  • Ability to translate 2D concepts or references into 3D character models, make artistic decisions and refine the final design.
  • Ability to adapt to established art styles and maintain consistency with concept art.
  • Exceptional character modelling skills in ZBrush and extensive knowledge of 3D packages such as Maya.
  • Excellent Substance Painter texturing and hand-painting skills.
  • Familiarity with the complete real-time character pipeline, including high-poly sculpting, retopology, UV mapping, baking, texture creation, asset setup and export to the game.
  • Understanding of efficient UV layouts, mesh topology, performance budgets and deformation requirements for animation.
  • Understanding of development pipelines and how character art supports dependent disciplines.
  • Ability to work collaboratively, receive feedback and guidance, and communicate effectively.

Nice to have

  • Strong foundational art skills, such as 2D drawing.
  • An Art degree or relevant game art course.
  • Passion for sculpting creatures.

Culture & Benefits

  • Creative, collaborative and inclusive environment with talented game development professionals.
  • Focus on wellbeing, mental and physical health, and work-life balance.
  • Competitive salary and benefits package including a success-based annual bonus, share option schemes, life assurance and private family healthcare.
  • Flexitime working hours, enhanced maternity and paternity leave, subsidised in-house catering, Cycle to Work scheme and free bike servicing.
  • Social activities and events, plus reasonable adjustments during recruitment where needed.

Hiring process

  • Candidates invited to interview may be asked to complete a role-related assessment in their own time; expected time commitment will be provided in advance.

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