Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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У роли чёткий фокус на техническом арте и развитии пайплайнов для нескольких продуктов; главный нюанс - контрактный формат и широкий круг задач на стыке искусства и разработки.
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Текст:
Hirify AI/Оригинал
TL;DR
3D Principal Artist (Maya/Unity): Developing and improving end-to-end 3D art pipelines, tools, and production standards for high-profile mobile games with an accent on Maya scripting, Unity editor tools, asset validation, and mobile performance. Focus on building maintainable automation, troubleshooting cross-platform asset workflows, and guiding visual development toward high-quality real-time graphics.
Location: Hybrid in England, England and Wales, United Kingdom, or Dublin, County Dublin, Ireland.
Company
hirify.global is an independent subsidiary of Team17 Group plc developing and publishing interactive educational apps for children, including licensed entertainment brands.
What you will do
Supervise and contribute to visual development and carry early ideation through to final 3D execution.
Review asset workflows from source creation through export, Unity import, and runtime use; identify bottlenecks and prioritize improvements.
Develop and maintain Maya scripts and Unity editor tools for export, import configuration, asset setup, batch processing, and validation.
Implement asset standards and checks for geometry, materials, textures, rigs, animation, naming, folders, and imports.
Troubleshoot Maya scenes, exported assets, Unity settings, and shared project systems while collaborating with Engineering.
Support mobile profiling and optimization, tool testing, version-controlled rollouts, documentation, training, and Agile delivery.
Requirements
Professional experience in technical art or 3D pipeline development for games or real-time interactive media, with production examples of tools or workflow improvements.
Strong practical knowledge of Maya, Unity, and the asset workflow connecting them.
Proficiency in Python for Maya tooling and C# for Unity editor tools, including maintainable code and failure diagnosis.
Proficiency in modeling, topology, UVs, materials, texturing, rigging, skinning, and animation.
Experience inspecting assets, providing actionable feedback, and troubleshooting pipeline issues.
Experience with Unity asset imports, prefabs, materials, animation setup, and automated asset validation.
Understanding of real-time performance constraints and practical experience with profiling or diagnostic tools for art-related issues.
Experience supporting external art vendors, licensed IP, or children’s content.
Experience with version control such as Git, tool testing, documentation, and shared workflow changes, plus strong problem-solving and communication skills.
Nice to have
Experience supporting Unity mobile games or shared pipelines across multiple products.
Experience with Substance Painter, rigging or animation tools, or automated content checks in a build pipeline.
Experience with Unity rendering, shaders, and materials affecting asset workflows and performance.
Experience working in an Agile environment and using Jira.
Culture & Benefits
Contract role with hybrid work in the United Kingdom or Ireland.
Collaboration with 3D Art, Art Management, Technical Art, Engineering, Production, and external partners.
Work on high-profile mobile games featuring world-leading licensed brands.
Pipeline work supports multiple products and future project templates.
Hiring process
Submit a CV and a portfolio, showreel, or technical breakdown demonstrating relevant pipeline work.
Include examples of tools or automation, the production problem addressed, and your contribution; code samples or recorded demonstrations are welcome where sharing is permitted.
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