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Senior 3D Generalist Artist (Simulation Games)

Формат работы
remote (только Europe)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
UK/Europe
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior 3D Generalist Artist (Simulation Games): Creating game-ready modular environments, props, set dressing, and character or creature assets for imaginative simulation games with an accent on rapid production, modular construction, and Unreal Engine implementation. Focus on integrating and optimizing assets, fixing materials and collision issues, and collaborating across disciplines to support single-player and multiplayer experiences.

Location: Remote, open to candidates within the UK and Europe

Company

hirify.global develops imaginative and replayable simulation games for a distinct genre audience.

What you will do

  • Create game-ready modular environments, props, set dressing, and character or creature assets.
  • Adapt assets to the project’s art style and work autonomously with high-level direction.
  • Implement assets in Unreal Engine, including materials, prefabs, folders, naming, collision, and scene setup.
  • Optimize assets and scenes while preserving the game’s vision and fix general in-engine art bugs.
  • Collaborate across disciplines, join playtests, identify risks and constraints, and keep the project moving forward.

Requirements

  • Senior experience level with the ability to work autonomously under high-level direction and own an area of responsibility.
  • Broad artistic and technical skills across environments, props, and characters or creatures.
  • Confident Unreal Engine experience, including asset implementation and fixing art bugs.
  • Ability to prioritize speed and efficiency and focus on the game experience rather than portfolio-oriented detail.
  • General understanding of art-related optimization and performance for single-player and online multiplayer titles.
  • Full-time remote work within the UK and Europe.

Nice to have

  • Rigging, VFX, UI, Tech Art, or Concept Art skills.

Culture & Benefits

  • Work with a small, multidisciplinary team on simulation games.
  • Collaborative, project-first environment focused on the player experience.
  • Two-week company summer break and two-week company winter break in addition to the normal holiday allowance.

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