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Realistic 3D Environment Project Lead (Game Art)

Формат работы
remote (только Europe)
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
UK/Serbia/Ukraine +16 еще
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Текст:
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TL;DR
Realistic 3D Environment Project Lead (Game Art): Leading the creation of photorealistic 3D environments and hard surface assets for console and PC games with an accent on artistic direction, production quality, and modern game art pipelines. Focus on organizing artists, creating production-ready assets, setting up materials in game engines, and solving artistic and technical issues across the team.

Location: Remote in Bulgaria, Croatia, Cyprus, Czech Republic, Estonia, Georgia, Greece, Latvia, Lithuania, Moldova, Poland, Portugal, Romania, Serbia, Slovakia, Slovenia, Turkey, Ukraine, or the United Kingdom

Company

hirify.global is the art team of Room 8 Group, delivering concept art, character and environment art, UI and UX, and 2D and 3D solutions for game developers and publishers.

What you will do

  • Lead console and PC projects focused on realistic 3D environments and hard surface assets.
  • Set the artistic vision, create technical specifications and guidelines, and uphold the quality of the team’s work.
  • Organize artists’ work, coordinate with Art Producers and other specialists, and contribute to project estimates and tests.
  • Model, texture, and assemble photorealistic environments and hard surface assets based on concepts and references.
  • Create clean game topology, optimized UV maps, texture bakes, materials, and production-ready assets.
  • Import assets into game engines, resolve artistic and technical issues, and research emerging tools and techniques.

Requirements

  • At least 1 year of experience as a Lead Artist and a strong portfolio in realistic 3D environments or hard surface assets.
  • Deep knowledge of the game industry, modern art pipelines, and production standards.
  • Experience with high-poly sculpting in ZBrush, modeling in 3ds Max or Maya, UV unwrapping and packing, and modular asset workflows.
  • Strong texturing and material-authoring skills using Substance Painter and Substance Designer, including tileable textures, trimsheets, multiple UV channels, and vertex painting.
  • Experience importing assets and setting up materials in Unreal Engine 5, Unity, or Lumberyard.
  • Upper-Intermediate or higher English proficiency is required for written and spoken communication and documentation.

Nice to have

  • Knowledge of vegetation-creation pipelines.

Culture & Benefits

  • Remote cooperation with a diverse and inclusive game-art community.
  • Professional training, conferences, internal mentorship, and English courses.
  • Health insurance, paid vacation, and paid sick leave.
  • Work with projects for major game franchises and publishers.

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