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5 часов назад

Realistic 3D Environment Project Lead (Game Art)

Формат работы
remote (только Europe)
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
UK/Serbia/Ukraine +16 еще
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR

Realistic 3D Environment Project Lead (Game Art): Leading the creation of photorealistic environments and hard surface assets for console and PC games with an accent on artistic direction, production quality, and modern 3D asset workflows. Focus on organizing a team, solving artistic and technical challenges, and delivering optimized assets through modeling, texturing, and game-engine integration.

Location: Remote within Bulgaria, Croatia, Cyprus, the Czech Republic, Estonia, Georgia, Greece, Latvia, Lithuania, Moldova, Poland, Portugal, Romania, Serbia, Slovakia, Slovenia, Turkey, Ukraine, or the United Kingdom.

Company

hirify.global is the art division of Room 8 Group, providing concept, character, environment, UI/UX, 2D, and 3D art solutions for AAA and AA game developers and publishers.

What you will do

  • Lead 3D realistic environment projects for console and PC games.
  • Set the artistic vision, establish technical guidelines, and maintain quality across the team’s work.
  • Organize team workflows, collaborate with Art Producers and project specialists, and resolve artistic and technical issues.
  • Model, texture, and assemble photorealistic environments and hard surface assets based on concepts and references.
  • Create optimized topology, UV layouts, baked textures, materials, and production-ready assets for game engines.
  • Support project estimations, tests, pipeline research, and delivery within deadlines and technical specifications.

Requirements

  • At least 1 year of experience as a Lead Artist with a strong portfolio in realistic 3D environments or hard surface assets.
  • Deep knowledge of the game industry, modern art pipelines, production standards, and asset quality evaluation.
  • Proficiency in high-poly sculpting with ZBrush and modeling with 3ds Max or Maya.
  • Experience with UV unwrapping and packing, modular asset creation, texture baking, tileable textures, trimsheets, multiple UV channels, and vertex painting.
  • Strong texturing and material-authoring skills with Substance Painter and Substance Designer, plus experience with Unreal Engine 5, Unity, or Lumberyard.
  • Upper-Intermediate or higher English proficiency is required for written and spoken communication.

Nice to have

  • Knowledge of vegetation-creation pipelines.

Culture & Benefits

  • Remote cooperation within the listed countries.
  • Professional training, conferences, internal mentorship, and English courses.
  • Health insurance, paid vacation, and paid sick leave.
  • Diversity and inclusion-focused culture with a community of game-industry professionals.

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