Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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У роли понятная зона ответственности senior-уровня, четкий фокус на создании окружения и влияние на визуальное направление, хотя помимо работы художником она включает руководство небольшой командой и координацию задач.
Актуальные инструменты
Влияние на визуальный стиль
?Широкая зона ответственности
?Специализация в геймдеве
Мэтч & Сопровод
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Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Senior Biome Artist (UE5): Building large-scale game biomes and natural environments with an accent on landscape materials, procedural foliage placement, organic asset creation, and visual fidelity. Focus on defining biome ecosystems, optimizing foliage performance, integrating environments in UE5, and mentoring artists across disciplines.
Location: Derby, East Midlands, GB
Salary: £38,000–£45,000 per year
Company
hirify.global develops games and immersive environments.
What you will do
Own and build large-scale biomes and environments in collaboration with Art, Concept, and Level Design.
Define biome rules and ecosystems governing vegetation, terrain, and prop placement.
Build and maintain landscape master materials, procedural foliage placement, and shader libraries in UE5.
Set studio-wide vegetation standards in SpeedTree and balance foliage visual fidelity against performance budgets with Technical Art and Engineering.
Lead visual research, prototyping, and previsualisation for major environment themes.
Act as the main contact for landscape and foliage art, track milestones, communicate with stakeholders, lead small teams, and mentor artists.
Requirements
Portfolio demonstrating large-scale natural environments and organic asset work.
Expert understanding of current game art processes, limitations, and dependencies.
Experience creating large-scale environments in UE5 with Nanite.
Expertise in organic 3D asset creation using industry software, including SpeedTree and ZBrush or equivalent.
Experience with landscape materials, foliage scattering, and procedural content creation.
Expertise in world building and a strong understanding of level design requirements and limitations.
Nice to have
Experience with the PCG framework.
Experience with photogrammetry.
Culture & Benefits
Opportunity to influence visual direction and refine environment art pipelines.
Cross-disciplinary collaboration with Art, Concept, Level Design, Production, Technical Art, and Engineering.
Mentoring, feedback, coaching, and knowledge-sharing responsibilities.
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