analyticsexcelmonetizationgame designtableausimulationgame economylive service gamesbattle passplayer progression
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
Пожаловаться
84
Хорошая вакансия
развернуть
Чётко очерченная роль в крупной игре с регулярным обновлением даст сильный опыт в дизайне прогрессии, аналитике игроков и монетизации, но работа в офисе и обязательный французский сужают доступность вакансии.
Нужен французский
Работа в офисе
Понятная роль
Опыт в live-service
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Подключить Plus
Описание вакансии
Текст:
Hirify AI/Оригинал
TL;DR
Economy Designer (Gaming): Operating and tuning Rainbow Six Siege’s progression and reward systems with an accent on Battle Pass design, player motivation, and live-service engagement. Focus on modeling economic changes, simulating balancing impacts, benchmarking comparable games, and analyzing acquisition, retention, and monetization levers.
Location: Montreal, QC, Canada; office-based
Company
hirify.global is a global gaming company creating original interactive entertainment experiences, including Rainbow Six Siege.
What you will do
Operate and tune Battle Pass rewards, progression, XP, clearance levels, reputation rewards, event rewards, and post-match rewards.
Design reward pacing across seasons to support player motivation, onboarding, engagement, and retention.
Benchmark progression and reward systems across comparable live-service games and turn findings into design recommendations.
Collaborate with design, monetization, and analytics teams to align progression systems with the game's vision and business goals.
Monitor the game economy, produce seasonal economic-performance extractions, and define relevant metrics and data needs.
Model and simulate proposed design and balancing changes, while documenting designs and keeping balancing information current.
Requirements
2–5 years of game design experience, ideally including live-service or GaaS titles.
Foundational knowledge of economics and player progression systems, with strong analytical and math skills.
Ability to model, tune, and simulate reward and progression systems and work comfortably with quantitative data.
Knowledge of player motivation drivers, learning theories, progression pacing, and acquisition, retention, and monetization levers.
Knowledge of modeling tools such as Excel, VBA, Tableau, and simulation tools.
Ability to conduct and synthesize competitive benchmarks into actionable recommendations.
Ability to collaborate and communicate constructively across design, monetization, and analytics teams.
Detail-oriented approach to maintaining and iterating on complex, interdependent systems, with rigorous documentation habits.
Fluency in French required.
Culture & Benefits
Permanent, full-time employment.
Office-based work in Montreal, Quebec, Canada.
Work within a global gaming organization focused on diverse perspectives, innovation, and original game experiences.
Hiring process
Application proceeds through the provided third-party application link.
Будьте осторожны
Если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого. Это мошенники. Обязательно жмите «Пожаловаться» или пишите в поддержку. Подробнее в гайде →