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7 дней назад

Economy Designer (Gaming)

Формат работы
onsite
Тип работы
fulltime
Грейд
junior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Economy Designer (Gaming): Operating and tuning Rainbow Six Siege’s progression and reward systems with an accent on Battle Pass design, player motivation, and live-service engagement. Focus on modeling economic changes, simulating balancing impacts, benchmarking comparable games, and analyzing acquisition, retention, and monetization levers.

Location: Montreal, QC, Canada; office-based

Company

hirify.global is a global gaming company creating original interactive entertainment experiences, including Rainbow Six Siege.

What you will do

  • Operate and tune Battle Pass rewards, progression, XP, clearance levels, reputation rewards, event rewards, and post-match rewards.
  • Design reward pacing across seasons to support player motivation, onboarding, engagement, and retention.
  • Benchmark progression and reward systems across comparable live-service games and turn findings into design recommendations.
  • Collaborate with design, monetization, and analytics teams to align progression systems with the game's vision and business goals.
  • Monitor the game economy, produce seasonal economic-performance extractions, and define relevant metrics and data needs.
  • Model and simulate proposed design and balancing changes, while documenting designs and keeping balancing information current.

Requirements

  • 2–5 years of game design experience, ideally including live-service or GaaS titles.
  • Foundational knowledge of economics and player progression systems, with strong analytical and math skills.
  • Ability to model, tune, and simulate reward and progression systems and work comfortably with quantitative data.
  • Knowledge of player motivation drivers, learning theories, progression pacing, and acquisition, retention, and monetization levers.
  • Knowledge of modeling tools such as Excel, VBA, Tableau, and simulation tools.
  • Ability to conduct and synthesize competitive benchmarks into actionable recommendations.
  • Ability to collaborate and communicate constructively across design, monetization, and analytics teams.
  • Detail-oriented approach to maintaining and iterating on complex, interdependent systems, with rigorous documentation habits.
  • Fluency in French required.

Culture & Benefits

  • Permanent, full-time employment.
  • Office-based work in Montreal, Quebec, Canada.
  • Work within a global gaming organization focused on diverse perspectives, innovation, and original game experiences.

Hiring process

  • Application proceeds through the provided third-party application link.

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