team leadershipgamedevgame designcombat designcombat systemsgameplay scriptingthird person shootertraversal
Вакансия из Hirify Global, списка международных tech-компаний Для мэтча и отклика нужен Plus
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$80к-115к/год
$120к$140кмедиана$160к
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Хорошая вакансия
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У роли понятный фокус на боевом дизайне и заметное влияние на раннюю разработку новой игры, но обязательные дни в студии ограничивают гибкость.
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Текст:
Hirify AI/Оригинал
TL;DR
Combat Designer (Third-Person Shooter): Designing and implementing combat systems, traversal sets, and enemy, ally, and boss behaviors for a new third-person shooter with an accent on responsive controls, combat mechanics, and cross-disciplinary collaboration. Focus on leading early-stage combat design decisions, prototyping gameplay direction, and implementing systems with engineering, animation, VFX, audio, and gameplay teams.
Location: Hybrid or onsite in Troy, New York, United States, or Toronto, Ontario, Canada; hybrid work requires three days per week in studio on Tuesday, Wednesday, and Friday.
Salary: US Senior $80,000–$115,000 USD per year; US Specialist $100,000–$130,000 USD per year; Canada Senior $75,000–$110,000 CAD per year; Canada Specialist $95,000–$125,000 CAD per year.
Company
hirify.global develops games focused on crafted gameplay experiences and inventive concepts.
What you will do
Create combat designs and traversal sets for playable characters.
Define combat behaviors for enemies, allies, and bosses.
Collaborate with artists, animators, audio designers, and gameplay programmers in cross-disciplinary teams.
Implement key gameplay systems in partnership with engineering teams.
Work with the Game Director as a team lead to shape and implement combat designs.
Drive critical early-stage design decisions during pre-production of a new third-person shooter concept.
Requirements
5+ years of design experience.
At least one shipped action or shooter title as a combat designer.
Ability to lead a small cross-disciplinary sub-team on a mid-size or large development project.
General scripting proficiency.
Solid cross-disciplinary communication skills.
Nice to have
Experience with third-person, controller-based shooter combat in an action-adventure setting.
Experience designing co-op gameplay.
Experience with rapid initial gameplay prototyping to prove or disprove a direction.
Culture & Benefits
Full-time hybrid or onsite work in Troy or Toronto.
Hybrid schedule includes three studio days each week: Tuesday, Wednesday, and Friday.
Commitment to a diverse, inclusive, and authentic workplace.
Equal opportunity workplace free from discrimination and harassment.
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