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1 день назад

Combat Designer (Third-Person Shooter)

80 000 - 115 000$
Формат работы
hybrid/onsite
Тип работы
fulltime
Грейд
senior/lead
Английский
b2
Страна
US/Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Combat Designer (Third-Person Shooter): Designing and implementing combat systems, traversal sets, and enemy, ally, and boss behaviors for a new third-person shooter with an accent on responsive controls, combat mechanics, and cross-disciplinary collaboration. Focus on leading early-stage combat design decisions, prototyping gameplay direction, and implementing systems with engineering, animation, VFX, audio, and gameplay teams.

Location: Hybrid or onsite in Troy, New York, United States, or Toronto, Ontario, Canada; hybrid work requires three days per week in studio on Tuesday, Wednesday, and Friday.

Salary: US Senior $80,000–$115,000 USD per year; US Specialist $100,000–$130,000 USD per year; Canada Senior $75,000–$110,000 CAD per year; Canada Specialist $95,000–$125,000 CAD per year.

Company

hirify.global develops games focused on crafted gameplay experiences and inventive concepts.

What you will do

  • Create combat designs and traversal sets for playable characters.
  • Define combat behaviors for enemies, allies, and bosses.
  • Collaborate with artists, animators, audio designers, and gameplay programmers in cross-disciplinary teams.
  • Implement key gameplay systems in partnership with engineering teams.
  • Work with the Game Director as a team lead to shape and implement combat designs.
  • Drive critical early-stage design decisions during pre-production of a new third-person shooter concept.

Requirements

  • 5+ years of design experience.
  • At least one shipped action or shooter title as a combat designer.
  • Ability to lead a small cross-disciplinary sub-team on a mid-size or large development project.
  • General scripting proficiency.
  • Solid cross-disciplinary communication skills.

Nice to have

  • Experience with third-person, controller-based shooter combat in an action-adventure setting.
  • Experience designing co-op gameplay.
  • Experience with rapid initial gameplay prototyping to prove or disprove a direction.

Culture & Benefits

  • Full-time hybrid or onsite work in Troy or Toronto.
  • Hybrid schedule includes three studio days each week: Tuesday, Wednesday, and Friday.
  • Commitment to a diverse, inclusive, and authentic workplace.
  • Equal opportunity workplace free from discrimination and harassment.

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