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11 дней назад

Software Engineering Intern (Compilers) - Undergraduate

50$
Формат работы
onsite
Тип работы
fulltime
Грейд
trainee
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Software Engineering Intern (Compilers) - Undergraduate (C++/Python): Developing and improving the PlayStation SDK C++ compiler toolchain and related developer tools with an accent on compiler technologies, performance optimization, and automated testing. Focus on analyzing compiler behavior, solving toolchain reliability challenges, and building tests for software used by PlayStation developers.

Location: San Mateo, California, United States; internship is subject to a hybrid working policy, with relocation assistance available for eligible candidates.

Salary: $50 per hour during the internship period.

Company

hirify.global develops PlayStation gaming platforms, software development tools, and services.

What you will do

  • Learn and apply compiler technologies, development methodologies, and tools used in PlayStation SDK toolchain development.
  • Design and implement features and improvements for the PlayStation C++ compiler toolchain and related developer tools.
  • Analyze compiler behavior and performance and develop solutions that improve toolchain reliability, performance, and usability.
  • Research solutions to technical challenges in compiler and toolchain development relevant to PlayStation game development.
  • Develop automated tests and tools for new and existing compiler functionality.
  • Collaborate with engineers to investigate technical issues and improve existing functionality.

Requirements

  • Currently pursuing or holding a Bachelor’s degree or higher in Computer Science, Electrical Engineering, Applied Physics, or a related field.
  • Proficiency in C++ and Python.
  • Experience writing software for both Windows and Linux.
  • Strong verbal and written communication skills and the ability to collaborate effectively with team members at all levels.
  • Motivation to learn new technologies, solve technical challenges, and contribute to software development projects.
  • Expected graduation between May 2026 and December 2029 from an accredited university; undergraduate status is required.
  • Availability to work for the entire 12-week internship period during either May 17–August 6 or June 14–September 3.
  • Authorization to work for any employer in the United States without requiring work visa sponsorship now or in the future.

Nice to have

  • Experience or interest in compilers, language design, or the LLVM project.
  • Data analysis and relational database experience.
  • Experience developing automation with Jenkins.
  • Knowledge of collaborative software engineering practices, source control management systems, and continuous integration/deployment frameworks.
  • Agile/Scrum training.

Culture & Benefits

  • Hands-on experience working with experienced engineers on PlayStation SDK tools.
  • Relocation assistance is available for eligible candidates.
  • Fixed hourly intern pay applies during the internship period.
  • Background checks are conducted at the offer stage for new employees.

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