17 часов назад
Software Engineering Intern (Command & Control) (C++/TypeScript)
25 - 33$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Software Engineering Intern (Command & Control) (C++/TypeScript): Building control, communications, simulation, and cockpit software for the Quarterhorse supersonic unmanned aircraft with an accent on human-machine interaction, networking, and remotely piloted and autonomous flight modes. Focus on designing flight-crew interfaces, integrating ground and vehicle communications, and developing software through planning, implementation, testing, and user evaluation.
Location: Atlanta, Georgia, United States; on-site
Salary: $25–$33 per hour
Company
is a venture-backed defense aviation company developing high-speed aircraft through rapid iterative prototyping.
What you will do
- Develop human-machine interaction software for flight crews to control the Quarterhorse aircraft and run simulations.
- Build communications software using RF, Satcom, and networking technologies for ground and vehicle systems.
- Design and implement interfaces for remotely piloted HOTAS control and point-and-click autonomous flight management.
- Collaborate with flight crews to assess cockpit software and hardware usability.
- Work with engineers to display and control aircraft hardware systems.
- Participate in planning, design, implementation, code review, testing, documentation, and user evaluation.
Requirements
- Must be currently enrolled in an accredited college or university as an undergraduate rising senior or as a Master's or Ph.D. student.
- Studying Computer Science, Aerospace Engineering, or a related field.
- C/C++ experience and web application experience with JavaScript, TypeScript, React, Angular, Electron, or similar technologies.
- Knowledge of computer networking, aviation or simulation, and engineering first principles.
- Ability to work in cross-functional teams with strong written and verbal communication skills.
- GPA of 3.0 or above and enthusiasm for aviation.
Nice to have
- Aerospace experience or interest through aviation, rocketry clubs, pilot licensing, or flight simulation.
- Experience with 2D or 3D games or simulations, especially Unreal, Unity, or Cesium.
- Knowledge of TCP/UDP, IP routing, and user interface or human-computer interaction coursework.
Culture & Benefits
- Spring internship: approximately 16 weeks from January through April.
- Summer internship: approximately 12 weeks from May through August.
- Interns receive 5 days of sick leave and unpaid time off.
- Weekly paid office lunches and stocked breakrooms.
- U.S. export-control eligibility is required: the hire must be a U.S. person or otherwise eligible for deemed export licensing.
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