1 день назад
Senior Character Texture Artist (Unreal Engine)
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Senior Character Texture Artist (Unreal Engine): Building high-fidelity character textures and materials for gameplay and cinematics with an accent on organic and hard-surface surfacing, shader systems, and real-time optimization. Focus on solving complex material problems, defining texturing standards and pipelines, and translating cinematic quality requirements into technically feasible Unreal Engine solutions.
Location: Raleigh, North Carolina, United States. Legal authorization to work in the U.S. is required.
Company
is an artist-led independent studio founded by Anthony and Joe Russo, producing film, television, and immersive storytelling projects.
What you will do
- Build, own, and deliver high-fidelity textures and materials for hero and principal characters across organic and hard-surface elements.
- Develop character materials that hold up under close-up cinematics, cinematic lighting, and real-time gameplay.
- Define shader requirements, material layering, masking, customization systems, and real-time optimization with technical art.
- Set studio standards, tools, and best practices for character texturing, UV strategy, and material authoring.
- Coordinate with modelers, riggers, cinematics, technical art, and art direction to maintain visual consistency.
- Solve complex surfacing problems involving damage and wear states, dynamic masking, rigging, and simulation.
Requirements
- 5–8 years of professional experience as a Texture Artist, Character Artist, or Surfacing Artist focused on characters in games or high-end real-time production.
- Strong organic and hard-surface character texturing skills, including skin, cloth, mechanical, armored, and synthetic surfaces.
- Advanced knowledge of UV strategy, texel density management, material systems, layered shaders, and customization-driven texture setups.
- Experience working across cinematic and technical art and shaping pipeline or workflow decisions.
- Proficiency with Substance Painter, Substance Designer, or equivalent tools, as well as Unreal Engine pipelines.
- A portfolio or reel demonstrating character texturing work is required.
Culture & Benefits
- Full-time employment at an independent, artist-led studio.
- Work across gameplay, cinematics, and immersive interconnected worlds.
- Participation in projects spanning film, television, and real-time production.
- Fair and unbiased recruitment procedures with equal opportunity for applicants.
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