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1 день назад

Senior Character Texture Artist (Unreal Engine)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior Character Texture Artist (Unreal Engine): Building high-fidelity character textures and materials for gameplay and cinematics with an accent on organic and hard-surface surfacing, shader systems, and real-time optimization. Focus on solving complex material problems, defining texturing standards and pipelines, and translating cinematic quality requirements into technically feasible Unreal Engine solutions.

Location: Raleigh, North Carolina, United States. Legal authorization to work in the U.S. is required.

Company

hirify.global is an artist-led independent studio founded by Anthony and Joe Russo, producing film, television, and immersive storytelling projects.

What you will do

  • Build, own, and deliver high-fidelity textures and materials for hero and principal characters across organic and hard-surface elements.
  • Develop character materials that hold up under close-up cinematics, cinematic lighting, and real-time gameplay.
  • Define shader requirements, material layering, masking, customization systems, and real-time optimization with technical art.
  • Set studio standards, tools, and best practices for character texturing, UV strategy, and material authoring.
  • Coordinate with modelers, riggers, cinematics, technical art, and art direction to maintain visual consistency.
  • Solve complex surfacing problems involving damage and wear states, dynamic masking, rigging, and simulation.

Requirements

  • 5–8 years of professional experience as a Texture Artist, Character Artist, or Surfacing Artist focused on characters in games or high-end real-time production.
  • Strong organic and hard-surface character texturing skills, including skin, cloth, mechanical, armored, and synthetic surfaces.
  • Advanced knowledge of UV strategy, texel density management, material systems, layered shaders, and customization-driven texture setups.
  • Experience working across cinematic and technical art and shaping pipeline or workflow decisions.
  • Proficiency with Substance Painter, Substance Designer, or equivalent tools, as well as Unreal Engine pipelines.
  • A portfolio or reel demonstrating character texturing work is required.

Culture & Benefits

  • Full-time employment at an independent, artist-led studio.
  • Work across gameplay, cinematics, and immersive interconnected worlds.
  • Participation in projects spanning film, television, and real-time production.
  • Fair and unbiased recruitment procedures with equal opportunity for applicants.

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