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15 часов назад

Unreal Generalist (Unreal Engine)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Unreal Generalist (Unreal Engine): Creating cinematic CG environments, set extensions, vehicles, crowds, and props for live-action VFX with an accent on layout, texturing, look development, lighting, and rendering. Focus on integrating CG with live-action plates, troubleshooting assets and scenes, and improving Unreal Engine workflows through R&D and collaboration with supervisors and Technical Directors.

Location: Onsite in New Orleans, Louisiana, United States

Company

hirify.global creates cinematic visual storytelling and collaborates with DC Studios, Warner Bros. Pictures Animation, and 6th & Idaho.

What you will do

  • Create and refine CG environments, set extensions, replacements, vehicles, crowds, and props in Unreal Engine using models, scans, photogrammetry, reference photography, and live-action plates.
  • Handle layout, texturing, material creation, look development, lighting, and rendering through final handoff to compositing.
  • Create custom textures and materials using hand painting, photo sourcing, projection mapping, scans, and photogrammetry.
  • Build cinematic static and dynamic lighting setups in Unreal Engine that integrate CG with live-action photography.
  • Participate in early R&D and visual development for environments, set extensions, replacements, and DMP projections.
  • Troubleshoot assets, materials, and scenes while collaborating with supervisors, artists, Technical Directors, and production teams on workflow improvements.

Requirements

  • 5+ years of experience in high-end live-action VFX, animation, or episodic production.
  • Strong Unreal Engine experience across environment creation, layout, materials, look development, procedural FX, lighting, and rendering.
  • Proficiency with industry-standard DCC and texturing tools such as Maya, Substance Painter, Substance Designer, Mari, and Photoshop.
  • In-depth knowledge of texture mapping, Sequencer, MRQ/MRG cinematic workflows, and real-time engine performance constraints.
  • Familiarity with version control tools such as Perforce, SourceTree, or Git.
  • Strong artistic judgment, problem-solving skills, attention to detail, and ability to collaborate across CG disciplines.

Nice to have

  • Blueprints, Python, MEL, or other scripting and tool-development experience.
  • Experience with stylized and photorealistic environments, photogrammetry, scanning, and scan-based Unreal assets.
  • Knowledge of on-set camera workflows, compositing in Nuke, DMP, and projection-based environments.
  • Familiarity with Houdini, ZBrush, Blender, ShotGrid, FTrack, or similar tools.
  • Experience with hybrid workflows combining traditional VFX, practical elements, and real-time CG.

Culture & Benefits

  • Work in a hands-on, collaborative VFX production environment.
  • Contribute to innovative hybrid visual storytelling using Unreal Engine and CG.
  • Join an inclusive and respectful workplace committed to diverse voices and perspectives.
  • Equal employment opportunity protections apply under federal, state, and local law.

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