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2 дня назад

Senior Environment Artist (Game Art)

103 000 - 155 000$
Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
c1
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Environment Artist (Game Art): Creating and owning realistic natural ecosystems, landscapes, and large-scale environments for a massive open-world game with an accent on environmental storytelling, modular kits, materials, lighting, and optimized asset pipelines. Focus on building complex world-creation workflows, solving technical and performance constraints, and mentoring artists while maintaining a high visual quality bar.

Location: Fully in-office in Bellevue, Washington, United States

Salary: $103,000–$155,000 per year

Company

hirify.global’s PUBG Studios Seattle is a game development team creating large-scale, immersive worlds for PUBG and other interactive entertainment experiences.

What you will do

  • Design realistic natural ecosystems, landscapes, and large-scale game environments from blockout through final polish.
  • Build modular environment kits and world-building pipelines for massive open worlds.
  • Establish and maintain environment art direction in collaboration with Art Directors, Leads, Designers, and Technical Artists.
  • Develop environmental storytelling, materials, lighting, foliage, and other assets that support immersive game worlds.
  • Optimize assets for performance and memory constraints and integrate them with engineers and level designers in the game engine.
  • Mentor artists, set quality standards, improve workflows, and help resolve production and content-creation bottlenecks.

Requirements

  • 5–8+ years of experience as an environment artist in the video game industry and at least two shipped titles.
  • Strong experience creating realistic environments, natural landscapes, ecosystems, large-scale terrain, modular content, and procedural workflows.
  • Recent experience with Unreal Engine 4 or 5, including material and pixel shader creation and analysis.
  • Proficiency with Blender, Substance Suite, ZBrush, and Photoshop.
  • Deep understanding of PBR workflows, composition, lighting, environmental storytelling, foliage, real-world architecture, set dressing, and infrastructure.
  • Strong communication, problem-solving, leadership, and mentorship skills, with excellent written and verbal English.

Nice to have

  • Portfolio examples of realistic game environments, natural landscapes, ecosystems, shaders, materials, wireframes, optimization, and workflow breakdowns.
  • Experience using phot scan data and satellite imagery.
  • Experience owning or leading large areas of map or level production.

Culture & Benefits

  • Collaborative, cross-disciplinary environment focused on quality, creativity, storytelling, and visual artistry.
  • Employer-funded healthcare with no out-of-pocket cost for in-network medical care, plus dental, vision, disability, life, and AD&D insurance.
  • 20 days of PTO, 12 paid holidays, an annual studio-wide holiday break, and sick leave.
  • Health and wellness, video game, and continuing education reimbursements.
  • Family planning, fertility, and gender-affirming care benefits through Carrot Fertility.
  • Meal reimbursements, snacks and beverages for in-office staff, and a 401(k) with company match.

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