13 часов назад
Senior CG Generalist (Modeler)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior CG Generalist (Modeler) (CG/VFX): Creating and refining full-CG assets for a cinematic hybrid visual storytelling project, with an accent on hard-surface and soft-surface modeling, UV mapping, texturing, lookdev, and Unreal Engine lighting. Focus on matching live-action plates and fabricated assets, solving creative and technical challenges, and improving production workflows with supervisors and TDs.
Location: New Orleans, LA, United States
Company
produces cinematic visual storytelling projects in collaboration with DC Studios, Warner Bros. Pictures Animation, and 6th & Idaho.
What you will do
- Create and refine high-quality digital models for sets, props, vehicles, and environments from references, concept art, and director feedback.
- Develop and optimize UVs, textures, materials, lookdev, and lighting for efficient production workflows.
- Replicate the texture, lookdev, and lighting of live-action plates across CG environments, vehicles, and props.
- Implement baked and dynamic lighting solutions in Unreal Engine.
- Collaborate with VFX, CG, Unreal, MoMo, art, production, and TD teams to maintain visual consistency and improve tools and workflows.
- Adapt to changing creative direction while maintaining organization, quality, and attention to detail.
Requirements
- 5+ years of experience in high-end live-action VFX films, animation, or television as a set or environment modeler.
- Strong proficiency in Maya, ZBrush, Blender, or comparable modeling software.
- Advanced hard-surface and soft-surface modeling, UV mapping, texturing, and shading/lookdev skills.
- Experience with Substance Painter, Substance Designer, Mari, Photoshop, or Maya for texture and lookdev work.
- Experience with PBR and stylized art pipelines using Unreal Engine, Maya, and/or Houdini.
- Ability to model stylized and realistic environments with strong knowledge of composition, scale, modular design, lighting, and visual language.
Nice to have
- Familiarity with Rhinoceros 3D, Nuke, ShotGrid, or Perforce.
- Understanding of rigging, animation, or compositing slap comps.
- Background in architecture, industrial design, or scenic/set design.
Culture & Benefits
- Collaborative environment focused on innovative cinematic and hybrid visual storytelling.
- Inclusive workplace committed to diverse perspectives and equal employment opportunity.
- Respectful creative environment supporting constructive feedback and artistic collaboration.
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