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13 часов назад

Senior CG Generalist (Modeler)

Формат работы
onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior CG Generalist (Modeler) (CG/VFX): Creating and refining full-CG assets for a cinematic hybrid visual storytelling project, with an accent on hard-surface and soft-surface modeling, UV mapping, texturing, lookdev, and Unreal Engine lighting. Focus on matching live-action plates and fabricated assets, solving creative and technical challenges, and improving production workflows with supervisors and TDs.

Location: New Orleans, LA, United States

Company

hirify.global produces cinematic visual storytelling projects in collaboration with DC Studios, Warner Bros. Pictures Animation, and 6th & Idaho.

What you will do

  • Create and refine high-quality digital models for sets, props, vehicles, and environments from references, concept art, and director feedback.
  • Develop and optimize UVs, textures, materials, lookdev, and lighting for efficient production workflows.
  • Replicate the texture, lookdev, and lighting of live-action plates across CG environments, vehicles, and props.
  • Implement baked and dynamic lighting solutions in Unreal Engine.
  • Collaborate with VFX, CG, Unreal, MoMo, art, production, and TD teams to maintain visual consistency and improve tools and workflows.
  • Adapt to changing creative direction while maintaining organization, quality, and attention to detail.

Requirements

  • 5+ years of experience in high-end live-action VFX films, animation, or television as a set or environment modeler.
  • Strong proficiency in Maya, ZBrush, Blender, or comparable modeling software.
  • Advanced hard-surface and soft-surface modeling, UV mapping, texturing, and shading/lookdev skills.
  • Experience with Substance Painter, Substance Designer, Mari, Photoshop, or Maya for texture and lookdev work.
  • Experience with PBR and stylized art pipelines using Unreal Engine, Maya, and/or Houdini.
  • Ability to model stylized and realistic environments with strong knowledge of composition, scale, modular design, lighting, and visual language.

Nice to have

  • Familiarity with Rhinoceros 3D, Nuke, ShotGrid, or Perforce.
  • Understanding of rigging, animation, or compositing slap comps.
  • Background in architecture, industrial design, or scenic/set design.

Culture & Benefits

  • Collaborative environment focused on innovative cinematic and hybrid visual storytelling.
  • Inclusive workplace committed to diverse perspectives and equal employment opportunity.
  • Respectful creative environment supporting constructive feedback and artistic collaboration.

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