10 дней назад
Recruiter - 6 Month Contract
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Recruiter - 6 Month Contract (Animation/Gaming Recruitment): Managing full-cycle recruitment for global art, animation, technology, and game production roles with an accent on high-volume hiring, freelance and contract talent pipelines, and candidate experience. Focus on building automated recruiting workflows, coordinating cross-country hiring and EOR processes, benchmarking salaries, and improving recruitment efficiency.
Location: Fully remote; recruitment spans multiple countries and time zones.
Company
is a Sydney-based creative entertainment company creating IP-driven products across animation, consumer products, publishing, games, licensing, and digital media.
What you will do
- Own full-cycle recruitment for full-time, freelance, and contract roles across animation, art, technology, and game production.
- Partner with hiring managers and department leads to define requirements, hiring plans, timelines, and priorities across a high volume of concurrent roles.
- Build talent pipelines and freelance benches for recurring specialist roles, including artists, riggers, animators, compositors, and voice-over talent.
- Lead salary negotiations and benchmarking, manage recruitment agencies, and coordinate with payroll, legal, and EOR partners for compliant global hiring.
- Shape the Employer Value Proposition, job postings, candidate communications, interview guides, scorecards, and interviewer training.
- Improve recruitment reporting, ATS data quality, recruiting technology, and automated workflows for sourcing, screening, scheduling, communications, and offer generation.
Requirements
- Proven full-cycle recruiting experience, ideally in animation, VFX, gaming, entertainment, or a related creative industry.
- Experience recruiting freelance, contract, and full-time talent and understanding the differences between these engagement types.
- Familiarity with ATS platforms, including JazzHR, and broader recruitment technology.
- Hands-on experience using or implementing AI and automation tools in recruitment workflows.
- Experience with salary benchmarking, competitive offer development, and DocuSign or similar e-signature platforms.
- Strong stakeholder management, communication, organisation, and prioritisation skills for managing many concurrent roles.
Nice to have
- Existing freelance talent networks in animation or gaming.
- Recruitment experience for niche technical and art roles, including riggers, look development artists, and Unreal Engine specialists.
Culture & Benefits
- Flexible, fully remote six-month contract with potential extension or conversion to a permanent role.
- Opportunity to shape recruitment, the Employer Value Proposition, and hiring processes at a growing indie studio.
- Small People and Culture team with direct influence on hiring practices.
- Exposure to animation and game production pipelines and their creators.
- Art-first, innovative, collaborative, inclusive environment with support for independent input and career development.
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