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3 дня назад

Unreal CG Supervisor (Unreal Engine)

2 200 - 2 750CAD
Формат работы
remote (только Canada)/hybrid/onsite
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
US/Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Unreal CG Supervisor (Unreal Engine): Leading the technical and artistic creation of real-time 3D content, virtual production, and visual effects for an animated Unreal project with an accent on real-time pipelines, scene setup, shading, lighting, and Blueprints. Focus on designing Maya-to-Unreal workflows, debugging performance-intensive scenes, solving pipeline challenges, and coordinating creative and technical delivery across departments.

Location: Vancouver, British Columbia. Applicants must have resided within BC as of December 31, 2025 and be legally eligible to work in Canada. Remote work is available within BC; candidates in Vancouver and the Lower Mainland may also choose hybrid or in-studio work.

Pay range: $2,200–$2,750 CAD per week for Vancouver and British Columbia.

Company

hirify.global is an award-winning animation studio and a Blue Ant Studios company, producing high-end animated content across multiple genres.

What you will do

  • Lead the technical and artistic creation of real-time 3D content, virtual production, and visual effects using Unreal Engine.
  • Design and maintain real-time and hybrid pipelines connecting Maya and other DCC tools with Unreal.
  • Oversee scene setup, asset importing, material and shader design, real-time lighting, and external tools or plugins.
  • Use Unreal Blueprints to build custom tools, interactive features, and efficient production workflows.
  • Profile, debug, and troubleshoot scenes to maintain frame rates and real-time performance budgets.
  • Coordinate with clients, show TDs, pipeline support, department leaders, and stakeholders to resolve issues and deliver episodes on schedule.

Requirements

  • Previous experience as a CG Supervisor on an animated series or feature using Unreal Engine.
  • Advanced Unreal Engine proficiency, including rendering, shading, sequencing, and Blueprints.
  • Strong working knowledge of Unreal, Maya, Katana, Houdini, and Nuke within 3D production pipelines.
  • Team leadership, mentoring, communication, organization, problem-solving, and time-management skills.
  • Legal eligibility to work in Canada and residence in British Columbia as of December 31, 2025 are required.

Nice to have

  • Knowledge of RenderMan or Arnold and experience writing or understanding code for tool and pipeline R&D.
  • Experience with Flow, formerly ShotGrid, for production tracking, submissions, and publishing.
  • Prior senior or supervisory experience in another capacity or department.

Culture & Benefits

  • Artist-driven environment focused on attracting, retaining, and developing animation talent.
  • Remote, hybrid, and in-studio work options are available according to BC location.
  • Company-sponsored medical benefits, GRSP, vacation pay, paid holiday break, and paid leave.
  • Additional discounts and employee perks.

Hiring process

  • Applications are reviewed and only shortlisted candidates are contacted.
  • Accommodation is available on request throughout the selection process.

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