Назад
Company hidden
4 дня назад

Senior Technical Animator (Game Art)

130 140 - 171 960CAD
Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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TL;DR
Senior Technical Animator (Game Art): Building and implementing game scripting, cinematic scenes, animation systems, and animation props for high-quality multiplayer and single-player games with an accent on technical design, real-time engines, and 3D art production. Focus on creating animation rigs and tools, supporting narrative scenes, developing Python pipelines, and solving complex technical animation challenges through rapid prototyping and iteration.

Location: Toronto, Ontario, Canada; hybrid position based in the Toronto studio with a combination of in-studio and remote workdays. Permanent remote work is not available.

Annual base pay: 130,140–171,960 CAD, plus potential discretionary incentive compensation.

Company

hirify.global’s Sledgehammer Games is a Toronto-based video game studio known for developing titles in the Call of Duty franchise and other large-scale interactive entertainment experiences.

What you will do

  • Work with established game engines, animation systems, and digital creation tools.
  • Implement game scripting and cinematic scenes for game content.
  • Provide technical design and narrative scene support.
  • Create animation props, rigs, and related technical animation content.
  • Collaborate with designers, animators, technical animators, and other multidisciplinary development teams.
  • Support content creators through rapid prototyping, troubleshooting, and quick iteration.

Requirements

  • Senior-level experience in game scripting, technical design, animation, or technical art.
  • Professional or personal experience with real-time game engines and a good understanding of proprietary engines and related tools.
  • Strong artistic skills and working knowledge of 3D art production.
  • Working knowledge of Python tool and pipeline development.
  • Effective communication, collaboration, problem-solving, and troubleshooting skills.
  • Flexibility with prototyping, rapid iteration, and continuous learning.

Nice to have

  • Degree in technical animation or technical art.
  • Experience building skeletons, skinning, and rigging in Maya.
  • Knowledge of real-time physics, ragdolls, pre-baked simulation, or shader creation.
  • Experience with in-game cinematics and capturing or editing workflows.

Culture & Benefits

  • Collaboration with studio teams in the United States, the United Kingdom, Australia, and Canada.
  • Extended health benefits including medical, dental, and vision coverage.
  • Additional programs including supplemental life and critical illness coverage and legal services.
  • Relocation assistance may be available when the company requires a geographic move for the role.

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