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5 дней назад

Senior Technical Animator (Unreal Engine)

99 800 - 147 680CAD
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Technical Animator (Unreal Engine): Building and optimizing body and facial character rigs, skinning systems, and animation pipelines for gameplay and cinematics with an accent on anatomical accuracy, FACS-based facial systems, and Unreal Engine integration. Focus on developing rigging tools, processing motion-capture data, maintaining animation databases, and ensuring efficient runtime performance.

Location: Burnaby, British Columbia, Canada

Salary: CAD $99,800–$147,680 per year, with potential bonus and equity awards in regular roles.

Company

Small Axe Studios is a stand-alone hirify.global game studio developing a new sports franchise and player-focused interactive entertainment experience.

What you will do

  • Design, maintain, and optimize body and facial character rigs for gameplay and cinematic assets.
  • Define asset-binding and skinning pipelines supporting character art and animation workflows.
  • Collaborate with animators to ensure rigs meet quality and usability requirements.
  • Build and maintain body and facial rigging tools, including FACS-based facial systems.
  • Develop motion-capture processing pipelines and animation databases.
  • Work with engineering to integrate character assets efficiently into runtime environments.

Requirements

  • 6+ years of experience as a Technical Animator or Rigging TD in games or a related industry.
  • Strong knowledge of body and facial rigging, skinning, human anatomy, deformation, and animation principles.
  • Proficiency in Maya and MotionBuilder.
  • Strong scripting ability in Python.
  • Proven experience integrating character rigs into Unreal Engine.
  • Familiarity with Control Rig, MetaHuman, and Unreal animation systems.

Nice to have

  • C++ scripting or development experience.
  • Experience with character simulation, including cloth, muscle, or hair.
  • Familiarity with motion-capture pipelines.
  • Experience developing rigging tools or facial solvers for real-time performance.
  • Experience with cloth rigging and simulation.

Culture & Benefits

  • Collaborative work across engineering, animation, art, and character teams.
  • Opportunity to contribute to a brand-new sports game IP from the ground up.
  • Regular employees may receive bonus and equity awards.
  • Regular roles include a range of medical, financial, and other benefits.
  • Reasonable accommodation is available during the application, interview, and employment process.

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