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3 дня назад

Technical Animator (Game Development)

Формат работы
remote (только Canada)/hybrid/onsite
Тип работы
fulltime
Грейд
senior
Английский
c1
Страна
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Technical Animator (Maya/Unity/Unreal): Developing, integrating, and maintaining animation systems and technical tools for a video game co-development project with an accent on character rigging, facial expressions, and animation pipeline optimization. Focus on building custom rigs, developing Maya tools in Python/MEL, and implementing Animation Blueprints and Anim Trees in Unreal Engine.

Location: 100% remote for residents of the province of Quebec; hybrid or 100% in person also available

Company

hirify.global is a video game development studio based in Quebec City and Montreal, working on games across multiple platforms and co-development projects.

What you will do

  • Develop, test, maintain, integrate, and validate animation systems for a video game project.
  • Provide technical support for animation tools and the game editor.
  • Create and improve technical tools for Maya, Unity, and Unreal Engine.
  • Design custom character rigs, support skinning and facial animation, and integrate animations into the game engine.
  • Collaborate with animators, game programmers, and other team members to meet technical, aesthetic, and gameplay constraints.
  • Analyze the animation pipeline, document work, and share knowledge about engine practices and industry trends.

Requirements

  • Bachelor’s degree in arts, multimedia, 3D, or an equivalent qualification.
  • At least five years of relevant video game industry experience and at least one released game.
  • Advanced Maya skills, including constraint systems, deformers, expressions, Advanced Skeleton, and full custom rigging for bodies and facial expressions.
  • Ability to develop Maya tools with Python and MEL and experience integrating animations into Unity and Unreal Engine.
  • Strong knowledge of Unreal Animation Blueprints, Anim Tree structures, anatomy, biomechanics, rigging, skinning, and animation principles.
  • Fluency in French and English, written and spoken; willingness to travel internationally as needed.

Nice to have

  • Strong background in theater, multimedia, film, or another arts discipline.
  • Technical demo with written descriptions or presentation notes for every demonstrated rig.

Culture & Benefits

  • Four and a half workdays per week year-round, with Friday afternoons off.
  • Up to seven weeks of vacation, plus sick and personal days.
  • Complete group insurance from the first day and an RRSP contribution.
  • $400 allowance for ergonomic equipment.
  • Inclusive, collaborative teams with studio activities, presentations, snacks, gym access, and other on-site amenities.

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