7 часов назад
Senior Technical Animator (Unreal Engine)
113 000 - 144 000$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Technical Animator (Unreal Engine): Building polished, performant animation systems for players, creatures, and gameplay features in Subnautica 2 with an accent on Animation Blueprints, physics assets, Control Rig workflows, and procedural animation. Focus on designing animator-facing tools, solving complex real-time rigging and gameplay animation challenges, and maintaining performance across multiplayer and platform requirements.
Location: Remote
Salary: $113,000–$144,000 annually in California
Company
’s Unknown Worlds studio develops accessible and engaging games, including Subnautica 2.
What you will do
- Implement, tune, and maintain animation systems in Unreal Engine 5 for players, creatures, and gameplay features.
- Prototype, test, and ship real-time animation, physics, procedural animation, and rigging solutions.
- Create and maintain Animation Blueprints, Control Rigs, physics assets, animation frameworks, and animator-facing tools.
- Collaborate with Animation, Art, Design, and Engineering to deliver robust and visually strong features.
- Improve animation workflows, pipelines, documentation, and production best practices.
- Mentor junior team members and contribute to planning, milestone definition, risk communication, and feedback.
Requirements
- 7+ years of experience as a Technical Animator, including at least one shipped Unreal Engine 5 title in a Technical Animator role.
- Strong proficiency with Unreal Engine 5 animation systems, Animation Blueprints, Blueprints, components, interfaces, and object-oriented or class-inheritance workflows.
- Experience with state-driven and parameterized animation, runtime gameplay animation, and performance-conscious implementation.
- Strong real-time character rigging knowledge, including weighting, blend shapes, deformation joints, and Blender workflows.
- Experience designing animator tools, frameworks, and workflows, plus strong debugging and documentation skills.
- Excellent communication, organization, self-direction, and ownership in a collaborative remote environment.
Nice to have
- Experience with procedural animation systems such as Control Rig.
- Python or C++ scripting and programming experience.
- Experience creating animation tools and scripts that improve production workflows.
- Experience with Unreal Engine materials, cloth simulation, or hair simulation.
- Previous work on underwater games or Early Access development.
Culture & Benefits
- Full-time remote work on a globally distributed team.
- Annual professional development stipend.
- Home office stipend.
- Paid time off for volunteer and nonprofit work.
- Inclusive workplace with equal employment opportunities.
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