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7 часов назад

Senior Technical Animator (Unreal Engine)

113 000 - 144 000$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Senior Technical Animator (Unreal Engine): Building polished, performant animation systems for players, creatures, and gameplay features in Subnautica 2 with an accent on Animation Blueprints, physics assets, Control Rig workflows, and procedural animation. Focus on designing animator-facing tools, solving complex real-time rigging and gameplay animation challenges, and maintaining performance across multiplayer and platform requirements.

Location: Remote

Salary: $113,000–$144,000 annually in California

Company

hirify.global’s Unknown Worlds studio develops accessible and engaging games, including Subnautica 2.

What you will do

  • Implement, tune, and maintain animation systems in Unreal Engine 5 for players, creatures, and gameplay features.
  • Prototype, test, and ship real-time animation, physics, procedural animation, and rigging solutions.
  • Create and maintain Animation Blueprints, Control Rigs, physics assets, animation frameworks, and animator-facing tools.
  • Collaborate with Animation, Art, Design, and Engineering to deliver robust and visually strong features.
  • Improve animation workflows, pipelines, documentation, and production best practices.
  • Mentor junior team members and contribute to planning, milestone definition, risk communication, and feedback.

Requirements

  • 7+ years of experience as a Technical Animator, including at least one shipped Unreal Engine 5 title in a Technical Animator role.
  • Strong proficiency with Unreal Engine 5 animation systems, Animation Blueprints, Blueprints, components, interfaces, and object-oriented or class-inheritance workflows.
  • Experience with state-driven and parameterized animation, runtime gameplay animation, and performance-conscious implementation.
  • Strong real-time character rigging knowledge, including weighting, blend shapes, deformation joints, and Blender workflows.
  • Experience designing animator tools, frameworks, and workflows, plus strong debugging and documentation skills.
  • Excellent communication, organization, self-direction, and ownership in a collaborative remote environment.

Nice to have

  • Experience with procedural animation systems such as Control Rig.
  • Python or C++ scripting and programming experience.
  • Experience creating animation tools and scripts that improve production workflows.
  • Experience with Unreal Engine materials, cloth simulation, or hair simulation.
  • Previous work on underwater games or Early Access development.

Culture & Benefits

  • Full-time remote work on a globally distributed team.
  • Annual professional development stipend.
  • Home office stipend.
  • Paid time off for volunteer and nonprofit work.
  • Inclusive workplace with equal employment opportunities.

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