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2 дня назад

Senior Technical Artist (Rendering & Shaders)

100 000 - 130 000$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Technical Artist (Rendering & Shaders) (Unreal Engine): Providing hands-on technical art support across multiple game projects, with an accent on rendering, materials, shaders, asset integration, and production workflows. Focus on profiling and optimizing real-time content, solving cross-discipline visual and technical problems, and building tools and standards that improve artist efficiency.

Location: Remote within Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming; Los Angeles area preferred.

Salary: $100,000–$130,000 annually

Company

hirify.global develops and publishes digital entertainment, with a focus on online gaming and short-form video content.

What you will do

  • Provide hands-on technical art support across multiple Unreal Engine projects.
  • Develop, maintain, and optimize Unreal materials, shaders, and rendering workflows.
  • Investigate visual, technical, performance, and asset integration problems through implementation, testing, and validation.
  • Integrate and review meshes, textures, materials, LODs, collision, and other production assets.
  • Profile content for rendering performance, memory use, shader complexity, and scalability.
  • Build tools, documentation, standards, and reusable workflows that improve artist efficiency and support distributed development teams.

Requirements

  • Professional Technical Artist experience in game development.
  • Strong Unreal Engine experience, preferably UE5, with expertise in materials, shaders, rendering, or related visual systems.
  • Strong knowledge of real-time game art pipelines, asset integration, profiling, optimization, and runtime performance constraints.
  • Experience with meshes, textures, materials, LODs, collision, asset organization, and in-engine troubleshooting.
  • Ability to independently solve ambiguous problems spanning artistic and technical concerns.
  • Strong communication skills and experience collaborating with artists, engineers, designers, animators, and lighting teams.

Nice to have

  • Python scripting, pipeline automation, or reusable artist-tool development.
  • Unreal Blueprints, HLSL, or custom shader development.
  • Procedural tools such as Houdini and DCC pipeline integration with Maya, Blender, Substance, or similar tools.
  • Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
  • Experience shipping PC or console titles with Unreal Engine or supporting multiple projects.

Culture & Benefits

  • Focus on work-life balance.
  • Paid company holidays, vacation, and separate sick leave.
  • Medical, dental, vision, and life/LTD insurance.
  • 401(k) with company match.
  • Role may involve mature, violent, sexual, graphic, or otherwise sensitive game content.

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