2 дня назад
Senior Technical Artist (Rendering & Shaders)
100 000 - 130 000$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Technical Artist (Rendering & Shaders) (Unreal Engine): Providing hands-on technical art support across multiple game projects, with an accent on rendering, materials, shaders, asset integration, and production workflows. Focus on profiling and optimizing real-time content, solving cross-discipline visual and technical problems, and building tools and standards that improve artist efficiency.
Location: Remote within Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming; Los Angeles area preferred.
Salary: $100,000–$130,000 annually
Company
develops and publishes digital entertainment, with a focus on online gaming and short-form video content.
What you will do
- Provide hands-on technical art support across multiple Unreal Engine projects.
- Develop, maintain, and optimize Unreal materials, shaders, and rendering workflows.
- Investigate visual, technical, performance, and asset integration problems through implementation, testing, and validation.
- Integrate and review meshes, textures, materials, LODs, collision, and other production assets.
- Profile content for rendering performance, memory use, shader complexity, and scalability.
- Build tools, documentation, standards, and reusable workflows that improve artist efficiency and support distributed development teams.
Requirements
- Professional Technical Artist experience in game development.
- Strong Unreal Engine experience, preferably UE5, with expertise in materials, shaders, rendering, or related visual systems.
- Strong knowledge of real-time game art pipelines, asset integration, profiling, optimization, and runtime performance constraints.
- Experience with meshes, textures, materials, LODs, collision, asset organization, and in-engine troubleshooting.
- Ability to independently solve ambiguous problems spanning artistic and technical concerns.
- Strong communication skills and experience collaborating with artists, engineers, designers, animators, and lighting teams.
Nice to have
- Python scripting, pipeline automation, or reusable artist-tool development.
- Unreal Blueprints, HLSL, or custom shader development.
- Procedural tools such as Houdini and DCC pipeline integration with Maya, Blender, Substance, or similar tools.
- Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.
- Experience shipping PC or console titles with Unreal Engine or supporting multiple projects.
Culture & Benefits
- Focus on work-life balance.
- Paid company holidays, vacation, and separate sick leave.
- Medical, dental, vision, and life/LTD insurance.
- 401(k) with company match.
- Role may involve mature, violent, sexual, graphic, or otherwise sensitive game content.
Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →
Похожие вакансии
3 дня назад
Senior / Expert Technical Artist (Frostpunk 1886)
4 дня назад
Tech Art Lead (Game Development)
143 000 - 215 000$
5 дней назад
Principal Technical Artist (AI)
5 дней назад
Senior 3D Visualization and Animation Technical Artist
140 000 - 155 000$
CD Projekt RED
3 часа назад
Senior Environment Artist (Cyberpunk 2)
99 000 - 163 400$
15 часов назад
Senior Animator (Unreal Engine)
100 000 - 131 000$