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1 день назад

Senior Lighting Artist (Unreal Engine)

120 000 - 150 000$
Формат работы
remote (только Canada)/hybrid/onsite
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Canada
Релокация
Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Lighting Artist (Unreal Engine): Creating and implementing realistic lighting for indoor and outdoor environments in a multiplayer video game with an accent on visual storytelling, gameplay readability, and real-time rendering performance. Focus on designing dynamic and baked lighting setups, optimizing rendering across platforms, and solving lighting, shadow, exposure, reflection, and visibility issues.

Location: Remote, hybrid, or on-site in Canada; candidates must currently reside in Ontario or be willing to relocate to Ontario.

Salary: $120,000–$150,000 per year.

Company

hirify.global is an independent Toronto-based game development studio creating multiplayer games, including Chivalry 2 and No More Room in Hell 2.

What you will do

  • Create and implement realistic lighting for indoor and outdoor game environments.
  • Establish lighting moods, visual storytelling, and a consistent realistic art direction.
  • Set up dynamic and baked real-time lighting for different times of day, weather conditions, and gameplay scenarios.
  • Balance visual quality, gameplay readability, and performance across target platforms.
  • Identify and resolve lighting, shadow, exposure, reflection, and visibility issues.
  • Collaborate with Environment Artists, Level Designers, Technical Artists, VFX Artists, Programmers, and the Art Director on lighting technology, workflows, reviews, and optimization.

Requirements

  • Professional experience as a Lighting Artist in games.
  • Experience creating lighting for realistic 3D environments.
  • Experience with Unreal Engine.
  • Strong understanding of realistic lighting, color theory, composition, exposure, photography, and cinematography.
  • Understanding of real-time rendering, PBR materials, reflections, shadows, post-processing, and performance implications.
  • Portfolio demonstrating strong environment lighting and realistic visual work, plus the ability to troubleshoot rendering issues independently.

Nice to have

  • Experience with multiplayer or large-scale games and large multiplayer maps.
  • Experience with Unreal Engine post-process effects, color grading, Lumen, and virtual shadow maps.
  • Experience creating dynamic time-of-day and weather lighting systems.
  • Experience with profiling and debugging GPU or rendering performance.

Culture & Benefits

  • 6.5 weeks of paid vacation.
  • Eligibility for the Employee Stock Options Plan.
  • Flexible schedule and choice of remote, hybrid, or on-site work.
  • Healthcare and benefits plan for employees and their families.
  • 100% parental leave top-up for 16 weeks for Canadian employees.

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