1 день назад
Senior Lighting Artist (Unreal Engine)
120 000 - 150 000$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Lighting Artist (Unreal Engine): Creating and implementing realistic lighting for indoor and outdoor environments in a multiplayer video game with an accent on visual storytelling, gameplay readability, and real-time rendering performance. Focus on designing dynamic and baked lighting setups, optimizing rendering across platforms, and solving lighting, shadow, exposure, reflection, and visibility issues.
Location: Remote, hybrid, or on-site in Canada; candidates must currently reside in Ontario or be willing to relocate to Ontario.
Salary: $120,000–$150,000 per year.
Company
is an independent Toronto-based game development studio creating multiplayer games, including Chivalry 2 and No More Room in Hell 2.
What you will do
- Create and implement realistic lighting for indoor and outdoor game environments.
- Establish lighting moods, visual storytelling, and a consistent realistic art direction.
- Set up dynamic and baked real-time lighting for different times of day, weather conditions, and gameplay scenarios.
- Balance visual quality, gameplay readability, and performance across target platforms.
- Identify and resolve lighting, shadow, exposure, reflection, and visibility issues.
- Collaborate with Environment Artists, Level Designers, Technical Artists, VFX Artists, Programmers, and the Art Director on lighting technology, workflows, reviews, and optimization.
Requirements
- Professional experience as a Lighting Artist in games.
- Experience creating lighting for realistic 3D environments.
- Experience with Unreal Engine.
- Strong understanding of realistic lighting, color theory, composition, exposure, photography, and cinematography.
- Understanding of real-time rendering, PBR materials, reflections, shadows, post-processing, and performance implications.
- Portfolio demonstrating strong environment lighting and realistic visual work, plus the ability to troubleshoot rendering issues independently.
Nice to have
- Experience with multiplayer or large-scale games and large multiplayer maps.
- Experience with Unreal Engine post-process effects, color grading, Lumen, and virtual shadow maps.
- Experience creating dynamic time-of-day and weather lighting systems.
- Experience with profiling and debugging GPU or rendering performance.
Culture & Benefits
- 6.5 weeks of paid vacation.
- Eligibility for the Employee Stock Options Plan.
- Flexible schedule and choice of remote, hybrid, or on-site work.
- Healthcare and benefits plan for employees and their families.
- 100% parental leave top-up for 16 weeks for Canadian employees.
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