обновлено 2 месяца назад
Tech Art Lead (Game Development)
143 000 - 215 000$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Tech Art Lead (Unreal Engine/Game Development): Leading technical art for a new PlayStation action game, building character rigs, custom tools, and scalable art workflows with an accent on production efficiency, visual fidelity, and cross-platform performance. Focus on managing the Technical Art discipline, solving stability and memory challenges across PC and console, and developing modular pipelines for artists and animators.
Location: Flexible remote role with pay ranges varying by geographic location; Seattle is provided as an example location.
Salary: $143,000–$215,000 USD annually, with geographic variation. The role may also be eligible for a bonus.
Company
is developing a completely new PlayStation universe and action game through teamLFG.
What you will do
- Lead the Technical Art discipline, define team goals, and contribute directly as an individual contributor during the early project stages.
- Build and manage the Technical Art team, mentor internal Technical Artists, and oversee external Technical Art resources.
- Partner with the Art Director to translate the artistic vision into effective technical solutions.
- Define and oversee the Technical Art roadmap with technical artists, animators, designers, and project leadership.
- Create custom tools, character rigs, workflows, and pipelines that improve visual fidelity, performance, production efficiency, and collaboration.
- Support feature presentations, technical documentation, stakeholder communication, and proactive resolution of project challenges.
Requirements
- Experience creating rigging workflows and pipelines.
- Professional experience with Maya, Substance Painter, Photoshop, and Python.
- Experience with Unreal Engine and shipping games across PC and console platforms.
- Experience resolving stability, performance, and memory issues across different platforms.
- Ability to translate art team goals into creative solutions while balancing cost, efficiency, and quality.
- Strong communication, interpersonal, technical documentation, and external resource management skills.
Nice to have
- Experience solving varied technical art problems in R&D or incubation environments.
- Ability to create efficient, scalable custom shaders and effects.
- Experience creating and integrating gameplay VFX assets.
- Experience creating or managing modular environment systems.
Culture & Benefits
- Collaboration within a diverse, cross-discipline, mission-focused team.
- Medical, dental, and vision coverage.
- Matching 401(k), paid time off, and a wellness program.
- Employee discounts on Sony products.
- Flexible remote work policy with compensation adjusted by geographic location.
Hiring process
- Background checks are conducted at the offer stage and may include criminal background checks for some roles.
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