Назад
Company hidden
обновлено 2 месяца назад

Tech Art Lead (Game Development)

143 000 - 215 000$
Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
US
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
Для мэтча и отклика нужен Plus

Мэтч & Сопровод

Для мэтча с этой вакансией нужен Plus

Описание вакансии

Текст:
/
TL;DR
Tech Art Lead (Unreal Engine/Game Development): Leading technical art for a new PlayStation action game, building character rigs, custom tools, and scalable art workflows with an accent on production efficiency, visual fidelity, and cross-platform performance. Focus on managing the Technical Art discipline, solving stability and memory challenges across PC and console, and developing modular pipelines for artists and animators.

Location: Flexible remote role with pay ranges varying by geographic location; Seattle is provided as an example location.

Salary: $143,000–$215,000 USD annually, with geographic variation. The role may also be eligible for a bonus.

Company

hirify.global is developing a completely new PlayStation universe and action game through teamLFG.

What you will do

  • Lead the Technical Art discipline, define team goals, and contribute directly as an individual contributor during the early project stages.
  • Build and manage the Technical Art team, mentor internal Technical Artists, and oversee external Technical Art resources.
  • Partner with the Art Director to translate the artistic vision into effective technical solutions.
  • Define and oversee the Technical Art roadmap with technical artists, animators, designers, and project leadership.
  • Create custom tools, character rigs, workflows, and pipelines that improve visual fidelity, performance, production efficiency, and collaboration.
  • Support feature presentations, technical documentation, stakeholder communication, and proactive resolution of project challenges.

Requirements

  • Experience creating rigging workflows and pipelines.
  • Professional experience with Maya, Substance Painter, Photoshop, and Python.
  • Experience with Unreal Engine and shipping games across PC and console platforms.
  • Experience resolving stability, performance, and memory issues across different platforms.
  • Ability to translate art team goals into creative solutions while balancing cost, efficiency, and quality.
  • Strong communication, interpersonal, technical documentation, and external resource management skills.

Nice to have

  • Experience solving varied technical art problems in R&D or incubation environments.
  • Ability to create efficient, scalable custom shaders and effects.
  • Experience creating and integrating gameplay VFX assets.
  • Experience creating or managing modular environment systems.

Culture & Benefits

  • Collaboration within a diverse, cross-discipline, mission-focused team.
  • Medical, dental, and vision coverage.
  • Matching 401(k), paid time off, and a wellness program.
  • Employee discounts on Sony products.
  • Flexible remote work policy with compensation adjusted by geographic location.

Hiring process

  • Background checks are conducted at the offer stage and may include criminal background checks for some roles.

Будьте осторожны: если работодатель просит войти в их систему, используя iCloud/Google, прислать код/пароль, запустить код/ПО, не делайте этого - это мошенники. Обязательно жмите "Пожаловаться" или пишите в поддержку. Подробнее в гайде →