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6 дней назад

Senior Backend Engineer (C#)

Формат работы
remote (Global)
Тип работы
fulltime
Грейд
senior
Английский
b2
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior Backend Engineer (C#): Building and scaling gameplay-critical backend services for Last Epoch with an accent on game hosting, matchmaking, inventories, economy workflows, and telemetry. Focus on distributed systems, event-driven pipelines, high availability on Azure, and fault-tolerant real-time gameplay services.

Location: Remote; the role is part of a fully remote, global team.

Company

hirify.global is a game publisher working with Eleventh Hour Games, a studio developing the top-down action RPG Last Epoch.

What you will do

  • Own the architecture of gameplay services, game server hosting, matchmaking, inventories, player progression, economy workflows, and telemetry.
  • Design and implement scalable APIs, event-driven pipelines, durable messaging, and fault-tolerant workflows.
  • Build highly available and performant services on Azure using data storage, caching, queues, and background processing.
  • Set engineering standards for C# backend development, including resilience, observability, security, and performance practices.
  • Improve delivery velocity through architecture documentation, code reviews, reusable frameworks, automated deployments, monitoring, and runbooks.
  • Lead resolution of complex service and live-operations incidents as part of an on-call rotation.

Requirements

  • 5+ years of experience building and supporting online services with SLA requirements.
  • Strong experience writing high-performance C# backend services.
  • Production experience with Azure, especially AKS and Cosmos DB.
  • Experience designing distributed systems and event-driven architectures.
  • Deep understanding of data consistency, idempotency, retries, failure modes, API design, performance tuning, and operational excellence.
  • Experience with real-time or near-real-time gameplay systems, mentoring engineers, code reviews, and technical standards.

Nice to have

  • 2+ years of experience working in a game studio.
  • Experience with PlayStation, Xbox, Switch, PlayFab, Nitrado, or GameFabric.
  • Unity or Unreal experience and performance optimization across PC and console platforms.
  • Knowledge of action RPGs, action combat systems, or games-as-a-service.

Culture & Benefits

  • Fully remote work with a global team.
  • Open communication, close-knit collaboration, and opportunities for ownership and growth.
  • Focus on secure engineering, reliability, observability, and operational readiness.
  • Participation in an on-call rotation for live service operations.

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