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Senior / Expert Technical Artist (Frostpunk 1886)

Формат работы
hybrid
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
Poland
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Текст:
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TL;DR
Senior / Expert Technical Artist (Frostpunk 1886) (UE5): Creating high-quality materials, shaders, and technical art tools for a game project with an accent on Unreal Engine 5 rendering, Blueprint and code-based workflows, and asset optimization. Focus on profiling GPU performance, debugging complex technical and visual problems, and defining scalable workflows and technical best practices.

Location: Warsaw, Poland; hybrid work with 3 days in the office and 2 days remotely

Company

hirify.global develops and publishes video games, including Frostpunk 1886.

What you will do

  • Create high-quality materials and shaders in Unreal Engine 5.
  • Build and maintain Blueprint- and code-based tools for the art team.
  • Create and update documentation for tools, workflows, and engine limitations.
  • Optimize, profile, and debug the final product.
  • Collaborate with Art Leads, Technical Directors, programmers, and QA to ensure assets meet technical requirements.

Requirements

  • Strong knowledge of Unreal Engine materials and shading workflows.
  • Understanding of the UE5 rendering pipeline, including PBR and post-processing.
  • Experience using UE Blueprints for tools or gameplay-supporting systems.
  • Practical problem-solving skills and a solid understanding of optimization.
  • For the senior level, at least one shipped title or completed commercial project.
  • For the expert level, production-proven UE5 rendering expertise, scalable workflow design, GPU profiling and optimization skills, technical ownership, and mentoring experience.

Nice to have

  • Knowledge of VFX or lighting.
  • Experience with procedural workflows, such as Substance Designer or other node-based tools.
  • Familiarity with HLSL or GLSL.
  • Experience with Blender, 3ds Max, or Maya.

Culture & Benefits

  • Flexible working hours and a hybrid schedule with an additional pool of remote days per year.
  • 20 or 26 days of fully paid holiday leave.
  • Psychological support, private medical care, and Multisport benefits.
  • Team training budget, office library, gym, dog-friendly office, and recreational areas.
  • Relocation budget for candidates from abroad and participation in game development events.

Hiring process

  • Submit a CV or resume and a portfolio link or file; the portfolio is part of the evaluation.
  • Answer questions about published project experience, Unreal Engine 5 proficiency, contract preference, availability, and financial expectations.

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