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3 дня назад

Senior / Expert Technical Artist (Frostpunk 1886)

Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
hybrid
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
senior
Английский
b2
Π‘Ρ‚Ρ€Π°Π½Π°
Poland
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

ВСкст:
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TL;DR
Senior / Expert Technical Artist (Frostpunk 1886) (UE5): Creating high-quality materials, shaders, and technical art tools for a game project with an accent on Unreal Engine 5 rendering, Blueprint and code-based workflows, and asset optimization. Focus on profiling GPU performance, debugging complex technical and visual problems, and defining scalable workflows and technical best practices.

Location: Warsaw, Poland; hybrid work with 3 days in the office and 2 days remotely

Company

hirify.global develops and publishes video games, including Frostpunk 1886.

What you will do

  • Create high-quality materials and shaders in Unreal Engine 5.
  • Build and maintain Blueprint- and code-based tools for the art team.
  • Create and update documentation for tools, workflows, and engine limitations.
  • Optimize, profile, and debug the final product.
  • Collaborate with Art Leads, Technical Directors, programmers, and QA to ensure assets meet technical requirements.

Requirements

  • Strong knowledge of Unreal Engine materials and shading workflows.
  • Understanding of the UE5 rendering pipeline, including PBR and post-processing.
  • Experience using UE Blueprints for tools or gameplay-supporting systems.
  • Practical problem-solving skills and a solid understanding of optimization.
  • For the senior level, at least one shipped title or completed commercial project.
  • For the expert level, production-proven UE5 rendering expertise, scalable workflow design, GPU profiling and optimization skills, technical ownership, and mentoring experience.

Nice to have

  • Knowledge of VFX or lighting.
  • Experience with procedural workflows, such as Substance Designer or other node-based tools.
  • Familiarity with HLSL or GLSL.
  • Experience with Blender, 3ds Max, or Maya.

Culture & Benefits

  • Flexible working hours and a hybrid schedule with an additional pool of remote days per year.
  • 20 or 26 days of fully paid holiday leave.
  • Psychological support, private medical care, and Multisport benefits.
  • Team training budget, office library, gym, dog-friendly office, and recreational areas.
  • Relocation budget for candidates from abroad and participation in game development events.

Hiring process

  • Submit a CV or resume and a portfolio link or file; the portfolio is part of the evaluation.
  • Answer questions about published project experience, Unreal Engine 5 proficiency, contract preference, availability, and financial expectations.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’