3 Π΄Π½Ρ Π½Π°Π·Π°Π΄
Senior / Expert Technical Artist (Frostpunk 1886)
ΠΡΡΡ & Π‘ΠΎΠΏΡΠΎΠ²ΠΎΠ΄
ΠΠ»Ρ ΠΌΡΡΡΠ° Ρ ΡΡΠΎΠΉ Π²Π°ΠΊΠ°Π½ΡΠΈΠ΅ΠΉ Π½ΡΠΆΠ΅Π½ Plus
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
Π’Π΅ΠΊΡΡ:
TL;DR
Senior / Expert Technical Artist (Frostpunk 1886) (UE5): Creating high-quality materials, shaders, and technical art tools for a game project with an accent on Unreal Engine 5 rendering, Blueprint and code-based workflows, and asset optimization. Focus on profiling GPU performance, debugging complex technical and visual problems, and defining scalable workflows and technical best practices.
Location: Warsaw, Poland; hybrid work with 3 days in the office and 2 days remotely
Company
develops and publishes video games, including Frostpunk 1886.
What you will do
- Create high-quality materials and shaders in Unreal Engine 5.
- Build and maintain Blueprint- and code-based tools for the art team.
- Create and update documentation for tools, workflows, and engine limitations.
- Optimize, profile, and debug the final product.
- Collaborate with Art Leads, Technical Directors, programmers, and QA to ensure assets meet technical requirements.
Requirements
- Strong knowledge of Unreal Engine materials and shading workflows.
- Understanding of the UE5 rendering pipeline, including PBR and post-processing.
- Experience using UE Blueprints for tools or gameplay-supporting systems.
- Practical problem-solving skills and a solid understanding of optimization.
- For the senior level, at least one shipped title or completed commercial project.
- For the expert level, production-proven UE5 rendering expertise, scalable workflow design, GPU profiling and optimization skills, technical ownership, and mentoring experience.
Nice to have
- Knowledge of VFX or lighting.
- Experience with procedural workflows, such as Substance Designer or other node-based tools.
- Familiarity with HLSL or GLSL.
- Experience with Blender, 3ds Max, or Maya.
Culture & Benefits
- Flexible working hours and a hybrid schedule with an additional pool of remote days per year.
- 20 or 26 days of fully paid holiday leave.
- Psychological support, private medical care, and Multisport benefits.
- Team training budget, office library, gym, dog-friendly office, and recreational areas.
- Relocation budget for candidates from abroad and participation in game development events.
Hiring process
- Submit a CV or resume and a portfolio link or file; the portfolio is part of the evaluation.
- Answer questions about published project experience, Unreal Engine 5 proficiency, contract preference, availability, and financial expectations.
ΠΡΠ΄ΡΡΠ΅ ΠΎΡΡΠΎΡΠΎΠΆΠ½Ρ: Π΅ΡΠ»ΠΈ ΡΠ°Π±ΠΎΡΠΎΠ΄Π°ΡΠ΅Π»Ρ ΠΏΡΠΎΡΠΈΡ Π²ΠΎΠΉΡΠΈ Π² ΠΈΡ ΡΠΈΡΡΠ΅ΠΌΡ, ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ iCloud/Google, ΠΏΡΠΈΡΠ»Π°ΡΡ ΠΊΠΎΠ΄/ΠΏΠ°ΡΠΎΠ»Ρ, Π·Π°ΠΏΡΡΡΠΈΡΡ ΠΊΠΎΠ΄/ΠΠ, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΡΠΎΠ³ΠΎ - ΡΡΠΎ ΠΌΠΎΡΠ΅Π½Π½ΠΈΠΊΠΈ. ΠΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ ΠΆΠΌΠΈΡΠ΅ "ΠΠΎΠΆΠ°Π»ΠΎΠ²Π°ΡΡΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ. ΠΠΎΠ΄ΡΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β
ΠΠΎΡ ΠΎΠΆΠΈΠ΅ Π²Π°ΠΊΠ°Π½ΡΠΈΠΈ
4 Π΄Π½Ρ Π½Π°Π·Π°Π΄
Gaming Client #1 | Senior Technical Artist (Unity)
5 Π΄Π½Π΅ΠΉ Π½Π°Π·Π°Π΄
Senior VFX Artist (Gameplay)
18 ΡΠ°ΡΠΎΠ² Π½Π°Π·Π°Π΄
Lead Props/Environment 3D Artist (AAA Games)
3 Π΄Π½Ρ Π½Π°Π·Π°Π΄
Lighting Artist (Horror Games)
Sperasoft
19 ΡΠ°ΡΠΎΠ² Π½Π°Π·Π°Π΄
Lead Props/Environment 3D Artist
18 ΡΠ°ΡΠΎΠ² Π½Π°Π·Π°Π΄