7 часов назад
Principal Technical Artist (AI)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Principal Technical Artist (AI): Building high-fidelity virtual environments and production content pipelines for autonomous vehicle and Physical AI validation with an accent on Unreal Engine, Houdini, procedural systems, and AI-assisted content workflows. Focus on developing production tools, reconstructing scenes with gaussian splatting and neural rendering, optimizing GPU and CPU performance, and connecting content, rendering, simulation, and ML systems.
Location: Remote, based in Vancouver, British Columbia, Canada or Seattle, Washington, United States
Company
builds high-fidelity virtual environments and simulation infrastructure for validating autonomous vehicles, robots, and other Physical AI systems.
What you will do
- Own the end-to-end technical content stack, including asset pipelines, procedural tools, material systems, performance budgets, and content validation.
- Build and ship production tooling in Unreal Engine and Houdini to improve content team velocity.
- Introduce AI-assisted workflows such as gaussian splat scene reconstruction, neural texture synthesis, machine-learning-assisted asset generation, and LLM-assisted coding.
- Profile and optimize GPU and CPU performance in Unreal Engine for interactive use and large-scale batch simulation.
- Collaborate across content, rendering, simulation, ML, product, and DevOps to balance visual fidelity with runtime performance.
- Lead by example as a senior individual contributor, prototype solutions to open-ended problems, and harden successful approaches for production.
Requirements
- 8+ years of experience as a technical artist or in a closely related role, including at least one shipped product using a real-time physically based rendering pipeline.
- Expert-level Unreal Engine 5 skills across materials, Blueprints, performance profiling, asset pipelines, and advanced rendering features.
- Programming fluency in a combination of Python, C++, HLSL, VEX, and shell scripting.
- Experience independently scoping open-ended content or workflow problems and delivering systems adopted by production teams.
- Working fluency with LLM-based coding tools, generative content tools such as diffusion models and ComfyUI, and modern AI workflows.
- Ability to communicate technical trade-offs across rendering, simulation, content, and product disciplines.
Nice to have
- Hands-on experience with gaussian splatting, NeRFs, or similar neural scene reconstruction techniques.
- Experience with Houdini or equivalent procedural content tools, including HDAs and real-time pipeline integration.
- Familiarity with RGB cameras, LiDAR, radar, and perception-relevant visual artifacts.
- Experience with distributed rendering, cloud-based content pipelines, mathematics, physics, or computational graphics.
Culture & Benefits
- Remote work arrangement within the listed Canadian or United States locations.
- Full-time individual contributor role with no people-management responsibility.
- Fast production cycle focused on prototyping, shipping early, and improving systems through adoption.
- Opportunity to influence the technical roadmap through work that delivers customer value.
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