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7 часов назад

Principal Technical Artist (AI)

Формат работы
remote (только USA)
Тип работы
fulltime
Грейд
senior
Английский
b2
Страна
US/Canada
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

Текст:
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TL;DR
Principal Technical Artist (AI): Building high-fidelity virtual environments and production content pipelines for autonomous vehicle and Physical AI validation with an accent on Unreal Engine, Houdini, procedural systems, and AI-assisted content workflows. Focus on developing production tools, reconstructing scenes with gaussian splatting and neural rendering, optimizing GPU and CPU performance, and connecting content, rendering, simulation, and ML systems.

Location: Remote, based in Vancouver, British Columbia, Canada or Seattle, Washington, United States

Company

hirify.global builds high-fidelity virtual environments and simulation infrastructure for validating autonomous vehicles, robots, and other Physical AI systems.

What you will do

  • Own the end-to-end technical content stack, including asset pipelines, procedural tools, material systems, performance budgets, and content validation.
  • Build and ship production tooling in Unreal Engine and Houdini to improve content team velocity.
  • Introduce AI-assisted workflows such as gaussian splat scene reconstruction, neural texture synthesis, machine-learning-assisted asset generation, and LLM-assisted coding.
  • Profile and optimize GPU and CPU performance in Unreal Engine for interactive use and large-scale batch simulation.
  • Collaborate across content, rendering, simulation, ML, product, and DevOps to balance visual fidelity with runtime performance.
  • Lead by example as a senior individual contributor, prototype solutions to open-ended problems, and harden successful approaches for production.

Requirements

  • 8+ years of experience as a technical artist or in a closely related role, including at least one shipped product using a real-time physically based rendering pipeline.
  • Expert-level Unreal Engine 5 skills across materials, Blueprints, performance profiling, asset pipelines, and advanced rendering features.
  • Programming fluency in a combination of Python, C++, HLSL, VEX, and shell scripting.
  • Experience independently scoping open-ended content or workflow problems and delivering systems adopted by production teams.
  • Working fluency with LLM-based coding tools, generative content tools such as diffusion models and ComfyUI, and modern AI workflows.
  • Ability to communicate technical trade-offs across rendering, simulation, content, and product disciplines.

Nice to have

  • Hands-on experience with gaussian splatting, NeRFs, or similar neural scene reconstruction techniques.
  • Experience with Houdini or equivalent procedural content tools, including HDAs and real-time pipeline integration.
  • Familiarity with RGB cameras, LiDAR, radar, and perception-relevant visual artifacts.
  • Experience with distributed rendering, cloud-based content pipelines, mathematics, physics, or computational graphics.

Culture & Benefits

  • Remote work arrangement within the listed Canadian or United States locations.
  • Full-time individual contributor role with no people-management responsibility.
  • Fast production cycle focused on prototyping, shipping early, and improving systems through adoption.
  • Opportunity to influence the technical roadmap through work that delivers customer value.

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