9 часов назад
Systems Engineer (Physical AI)
150 000 - 250 000$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Systems Engineer (Physical AI) (Rust/C++/CUDA): Building a video-native dataloader that streams multimodal datasets from object storage to GPUs at line rate, with an accent on NVMe caching, random-access video loading, and end-to-end data-path performance. Focus on eliminating copies and stalls, saturating B200 and GB200 hardware, optimizing memory and caching subsystems, and integrating the loader into Physical AI training stacks.
Location: San Francisco; in-person work 4 days per week in the SF Mission district office
Salary: $150K–$250K annually, plus equity
Company
is a startup building Daft, an open-source distributed data engine and video-native indexing infrastructure for multimodal Physical AI datasets.
What you will do
- Design and build a video-native dataloader that uses rank-aware sampling, NVMe caching, random clip access, and direct tensor delivery to GPUs.
- Profile and optimize the data path from object storage through NVMe, page cache, host RAM, and device RAM.
- Optimize throughput for H100, B200, GB200, and NVL72 systems while preparing for Vera Rubin bandwidth requirements.
- Own performance benchmarks against customer and internal dataloader baselines, catching regressions at pull-request time.
- Partner with Physical AI researchers to integrate the loader into training stacks and measure end-to-end model utilization.
- Collaborate with Storage Infrastructure and Visual Understanding teams on index, format, and model-output ingestion interfaces.
Requirements
- Strong systems-level performance mindset and experience diagnosing bottlenecks with profiling tools and flamegraphs.
- Professional expertise in Rust, C++, or C.
- Strong operating-systems knowledge, including page cache, scheduling, syscalls, NUMA, and memory hierarchies.
- Understanding of data movement across NVMe, memory, network, PCIe, and NVLink, including throughput and latency constraints.
- Experience with SLURM, Kubernetes for GPU workloads, or another HPC scheduler.
- Ability to work in person 4 days per week from the San Francisco office.
Nice to have
- Hands-on CUDA and GPU experience.
- Expertise in memory and caching subsystems, including hugepages, NUMA pinning, and GPU-Direct Storage.
- Experience with video decoding pipelines such as PyAV, decord, or NVDEC, or with PyTorch DataLoader internals.
- Open-source contributions to systems projects in Rust or C++.
Culture & Benefits
- Small, tight-knit engineering team working closely with leading Physical AI labs and infrastructure companies.
- Competitive compensation and meaningful startup equity.
- Health, vision, and dental coverage.
- Flexible PTO, commuter benefits, and a 401(k) plan with employer match.
- Catered lunches and dinners for San Francisco employees, team-building events, and poker nights.
- Latest Apple equipment.
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