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1 дСнь назад

Senior Unity Technical Artist (Unity)

55 - 70$
Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
remote (Ρ‚ΠΎΠ»ΡŒΠΊΠΎ USA)
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
senior
Английский
b2
Π‘Ρ‚Ρ€Π°Π½Π°
US/Canada
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

ВСкст:
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TL;DR
Senior Unity Technical Artist (Unity): Creating and integrating 2D and 3D art, VFX, materials, shaders, animations, lighting, cameras, and physics for narrative-centric RPG videogames with an accent on visual quality, technical problem-solving, and performance optimization. Focus on profiling visual elements, prototyping visual concepts, troubleshooting art issues, and mentoring artists across a collaborative game development team.

Location: Remote within the USA or Canada, limited to UTC-4 through UTC-8 timezones. Core collaboration hours are 9:30 AM–4:30 PM Pacific, with occasional evening calls for overseas vendor collaboration.

Pay: $55–70 USD per hour, depending on skills and experience.

Company

hirify.global develops narrative-centric RPG videogames set in an alternate-history 1930s New York and has a team of industry veterans and enthusiastic newcomers.

What you will do

  • Create and integrate 2D artwork, 3D models, textures, VFX, materials, shaders, and animations in Unity.
  • Handle cameras, lighting, reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements for suitable frame rates and load times.
  • Prototype visual concepts and troubleshoot art problems in the game.
  • Collaborate with art, narrative, design, engineering, writing, and management teams to align visuals with the game's style and themes.
  • Mentor artists, explain technical art concerns, maintain documentation, and contribute to testing and project planning.

Requirements

  • 8+ years of professional technical art experience in videogame development using Unity.
  • Experience across the full videogame lifecycle, from concept and prototyping through launch and support.
  • Understanding of Unity render pipelines, perspective, lighting, technical art best practices, source control, and project branching strategies.
  • Experience with professional art tools such as Photoshop, Illustrator, After Effects, 3ds Max, Blender, or Adobe Substance Painter.
  • Strong written, visual, and verbal English communication and presentation skills.
  • Must reside and be authorized to work in the USA or Canada; H-1B transfers and visa sponsorship are unavailable.

Nice to have

  • Strong 3D modeling and texturing skills, including work in 3D space.
  • Experience with orthographic asset views, ZBrush, Python or Lua scripting, and UI design.
  • Location in a hub metro such as Seattle, Los Angeles, or Edmonton.

Culture & Benefits

  • Remote collaboration with regular online team meetings and cross-departmental communication.
  • Contract-to-hire arrangement with possible conversion to full-time employment based on location, skills, fit, project needs, schedule, and timing.
  • Opportunity to work on narrative-driven RPG and turn-based videogames.
  • Collaborative environment spanning artists, designers, writers, engineers, and management.

Hiring process

  • Submit a cover letter, rΓ©sumΓ©, and artwork portfolio.
  • Portfolio submission is required for all applicants.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’