2 месяца назад
Senior Unity Technical Artist (Unity)
55 - 70$
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior Unity Technical Artist (Unity): Creating and integrating 2D and 3D art, VFX, materials, shaders, animations, lighting, cameras, and physics for narrative-centric RPG videogames with an accent on visual quality, technical problem-solving, and performance optimization. Focus on profiling visual elements, prototyping visual concepts, troubleshooting art issues, and mentoring artists across a collaborative game development team.
Location: Remote within the USA or Canada, limited to UTC-4 through UTC-8 timezones. Core collaboration hours are 9:30 AM–4:30 PM Pacific, with occasional evening calls for overseas vendor collaboration.
Pay: $55–70 USD per hour, depending on skills and experience.
Company
develops narrative-centric RPG videogames set in an alternate-history 1930s New York and has a team of industry veterans and enthusiastic newcomers.
What you will do
- Create and integrate 2D artwork, 3D models, textures, VFX, materials, shaders, and animations in Unity.
- Handle cameras, lighting, reflections, set dressing, particles, surfaces, rigging, and physics.
- Optimize and profile visual elements for suitable frame rates and load times.
- Prototype visual concepts and troubleshoot art problems in the game.
- Collaborate with art, narrative, design, engineering, writing, and management teams to align visuals with the game's style and themes.
- Mentor artists, explain technical art concerns, maintain documentation, and contribute to testing and project planning.
Requirements
- 8+ years of professional technical art experience in videogame development using Unity.
- Experience across the full videogame lifecycle, from concept and prototyping through launch and support.
- Understanding of Unity render pipelines, perspective, lighting, technical art best practices, source control, and project branching strategies.
- Experience with professional art tools such as Photoshop, Illustrator, After Effects, 3ds Max, Blender, or Adobe Substance Painter.
- Strong written, visual, and verbal English communication and presentation skills.
- Must reside and be authorized to work in the USA or Canada; H-1B transfers and visa sponsorship are unavailable.
Nice to have
- Strong 3D modeling and texturing skills, including work in 3D space.
- Experience with orthographic asset views, ZBrush, Python or Lua scripting, and UI design.
- Location in a hub metro such as Seattle, Los Angeles, or Edmonton.
Culture & Benefits
- Remote collaboration with regular online team meetings and cross-departmental communication.
- Contract-to-hire arrangement with possible conversion to full-time employment based on location, skills, fit, project needs, schedule, and timing.
- Opportunity to work on narrative-driven RPG and turn-based videogames.
- Collaborative environment spanning artists, designers, writers, engineers, and management.
Hiring process
- Submit a cover letter, résumé, and artwork portfolio.
- Portfolio submission is required for all applicants.
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