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Senior Content Rigger (Contract) - Sledgehammer Games

97Β 606 - 128Β 974CAD
Π€ΠΎΡ€ΠΌΠ°Ρ‚ Ρ€Π°Π±ΠΎΡ‚Ρ‹
remote (Ρ‚ΠΎΠ»ΡŒΠΊΠΎ Canada)/hybrid
Π’ΠΈΠΏ Ρ€Π°Π±ΠΎΡ‚Ρ‹
fulltime
Π“Ρ€Π΅ΠΉΠ΄
senior
Английский
b2
Π‘Ρ‚Ρ€Π°Π½Π°
Canada
Вакансия ΠΈΠ· списка Hirify.GlobalВакансия ΠΈΠ· Hirify Global, списка ΠΌΠ΅ΠΆΠ΄ΡƒΠ½Π°Ρ€ΠΎΠ΄Π½Ρ‹Ρ… tech-ΠΊΠΎΠΌΠΏΠ°Π½ΠΈΠΉ
Для мэтча ΠΈ ΠΎΡ‚ΠΊΠ»ΠΈΠΊΠ° Π½ΡƒΠΆΠ΅Π½ Plus

ΠœΡΡ‚Ρ‡ & Π‘ΠΎΠΏΡ€ΠΎΠ²ΠΎΠ΄

Для мэтча с этой вакансиСй Π½ΡƒΠΆΠ΅Π½ Plus

ОписаниС вакансии

ВСкст:
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TL;DR
Senior Content Rigger (Contract) - Sledgehammer Games (Game Development): Rigging and skinning complex character, vehicle, weapon, and prop assets while building tools and workflows for animation content authoring with an accent on dynamics, simulations, and in-game physics. Focus on optimizing skinned assets, debugging runtime behavior, and coordinating external rigging developers to maintain production quality.

Location: Remote in Canada or hybrid from the Toronto studio; existing Canadian work authorization required

Salary: CAD 97,606–128,974 annual base pay

Company

hirify.global's Sledgehammer Games develops major multiplayer and single-player video games, including titles in the Call of Duty franchise.

What you will do

  • Rig and skin complex characters, weapons, vehicles, and props, including dynamics and simulations.
  • Build and improve animation pipelines, workflows, tools, and content-authoring processes.
  • Set up, research, debug, and optimize dynamics and in-game physics.
  • Improve runtime quality for hair, dynamics, and physics on skinned assets.
  • Oversee external rigging developers through feedback, documentation, and quality reviews.
  • Coordinate with production on timelines and manage feedback across teams.

Requirements

  • 5+ years of games-industry experience, including 5+ years in console game development.
  • Solid knowledge of Maya and at least one major commercial game engine, such as Unreal or Unity.
  • Experience developing pipelines and workflows and working with external developers.
  • Degree or certificate in computer science, graphic art, or a related field.
  • Strong organizational, communication, interpersonal, and collaboration skills.
  • Existing Canadian work authorization is required.

Nice to have

  • Cloth or hair simulation experience in Maya or a game engine.
  • Programming or scripting experience with C++, Python, or PyQt.
  • Experience working on first-person shooters or shipping highly competitive multiplayer games.

Culture & Benefits

  • Temporary fixed-term contract of up to one year.
  • Collaboration with studio teams in the United States, Canada, the United Kingdom, and Australia.
  • Extended health coverage, including medical, dental, and vision benefits, subject to eligibility.
  • Additional benefits may include supplemental life and critical illness coverage and legal services.
  • Relocation assistance may be available when the company requires a geographic move.

Π‘ΡƒΠ΄ΡŒΡ‚Π΅ остороТны: Ссли Ρ€Π°Π±ΠΎΡ‚ΠΎΠ΄Π°Ρ‚Π΅Π»ΡŒ просит Π²ΠΎΠΉΡ‚ΠΈ Π² ΠΈΡ… систСму, ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡ iCloud/Google, ΠΏΡ€ΠΈΡΠ»Π°Ρ‚ΡŒ ΠΊΠΎΠ΄/ΠΏΠ°Ρ€ΠΎΠ»ΡŒ, Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ ΠΊΠΎΠ΄/ПО, Π½Π΅ Π΄Π΅Π»Π°ΠΉΡ‚Π΅ этого - это мошСнники. ΠžΠ±ΡΠ·Π°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΆΠΌΠΈΡ‚Π΅ "ΠŸΠΎΠΆΠ°Π»ΠΎΠ²Π°Ρ‚ΡŒΡΡ" ΠΈΠ»ΠΈ ΠΏΠΈΡˆΠΈΡ‚Π΅ Π² ΠΏΠΎΠ΄Π΄Π΅Ρ€ΠΆΠΊΡƒ. ΠŸΠΎΠ΄Ρ€ΠΎΠ±Π½Π΅Π΅ Π² Π³Π°ΠΉΠ΄Π΅ β†’