4 дня назад
Technical Artist (AI)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Technical Artist (AI) (Unity/Maya): Building automated 2D and 3D asset production pipelines for a portfolio of live mobile games with an accent on AI integration, mesh optimization, and reliable Unity imports. Focus on developing art validation tools, scaling animated assets through templates, and solving graphical and performance issues across mobile devices.
Location: Remote, Paris
Company
is a Paris-founded consumer technology company that develops and publishes mobile games and apps for a global audience.
What you will do
- Define art conventions and standards for UI, banners, store assets, naming, structure, and layout so assets can be automatically produced and validated.
- Build Maya, Photoshop, and Illustrator tools and scripts that check and fix 2D and 3D assets, including mesh validation and production-readiness checks.
- Optimize mobile 3D models, meshes, UVs, LODs, textures, compression, atlases, memory usage, draw calls, and batching.
- Own the Unity import pipeline, including import settings, asset post-processors, and automation.
- Integrate and evaluate AI tools for image, 3D, and animation generation, and scale animated store and promotional assets through templates.
- Debug graphical and performance issues across mobile devices, support shaders, VFX, and particles, and document the resulting pipelines.
Requirements
- 5+ years of experience as a Technical Artist, ideally in mobile games.
- Hands-on experience using AI in art production and an automation-focused approach to asset creation.
- Strong understanding of production-ready 3D meshes and optimization techniques.
- Strong Unity skills, including asset import, optimization, and C# editor-tool scripting.
- Experience building art-software tooling, especially in Maya with Python and/or MEL.
- Fluent written and spoken English, plus solid Photoshop, Illustrator, and mobile-performance knowledge.
Nice to have
- Shader Graph/HLSL, VFX, and particle experience.
- Python scripting for pipelines, batch processing, and APIs.
- Experience with Claude Code, Cursor, Codex, or LLM-based agents.
- Figma and UI/store asset experience for mobile games, including ASO.
- Substance or similar texturing tools and GPU profiling experience.
Culture & Benefits
- Work with the Portfolio Games Team on a catalogue of more than 40 live mobile games.
- Collaborate with development, AI workflow engineering, and art teams.
- Contribute to an AI-first studio building Sophia, an in-house agent for game and art-production workflows.
- Freelance engagement with autonomous, pragmatic, and deadline-driven work expectations.
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