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2 дня назад

Senior VFX Engineer (Unity3D)

Формат работы
remote (только Poland)
Тип работы
fulltime
Грейд
senior
Английский
c1
Страна
Poland
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Senior VFX Engineer (Unity3D): Building scalable runtime systems and artist-facing tools for high-frequency real-time effects in a stylized Unity game with an accent on shaders, particles, rendering, and mobile GPU optimization. Focus on designing performant effect architectures, developing HLSL and GPU-driven techniques, and integrating reusable systems across gameplay and production workflows.

Location: Fully remote; role listed in Poznań, Poland, Europe

Company

hirify.global develops stylized games, including a major Unity3D game project.

What you will do

  • Develop scalable runtime systems for high-frequency gameplay effects, including pooling, shared emitters, batching, prioritization, and effect budgets.
  • Create HLSL shaders, node-based shader solutions, particle effects, mesh particles, trails, flipbooks, procedural effects, and GPU-driven techniques.
  • Build artist-facing Unity tools such as custom inspectors, validators, asset processors, and batch workflows.
  • Optimize VFX for mobile GPUs, memory usage, overdraw, shader complexity, and runtime performance.
  • Collaborate with VFX Artists, Technical Artists, Gameplay Engineers, and Rendering Engineers.
  • Prototype technical approaches, make architectural decisions, and take production-ready systems through to release.

Requirements

  • Strong HLSL shader programming experience and fluency with Shader Graph, Amplify, or similar node-based tools.
  • Strong understanding of real-time rendering, including blending, transparency, sorting, depth, instancing, and scriptable or custom render pipelines.
  • Experience shipping particle-based effects in Unity with Shuriken or equivalent systems, including mesh particles, trails, flipbooks, and shader-driven effects.
  • Strong C# gameplay or engine programming experience and experience designing scalable effect runtimes.
  • Experience with mobile GPU optimization, Metal, Vulkan, GLES, shader variants, and PSO warmup.
  • Fluent English required.

Nice to have

  • Experience with ECS, DOTS, Entities, Jobs, Burst, ECS-based rendering, or instanced material properties.
  • Experience with compute shaders, GPU-driven effects, vertex animation, SDFs, procedural noise, or procedural rendering.
  • Experience with procedural or voxel geometry, dynamic meshes, hull generation, custom lighting, or networked gameplay effects.
  • Experience with multiplayer or large-scale gameplay systems and performance-constrained platforms.
  • Strong artistic eye and experience contributing to VFX look development.

Culture & Benefits

  • Fully remote work with flexible contract options depending on location.
  • Meaningful ownership over VFX technology for a major Unity3D game project.
  • Direct collaboration across VFX, technical art, rendering, and gameplay engineering disciplines.
  • Annual Beffio team retreats.
  • Potential for long-term collaboration as the project grows.

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