2 дня назад
Senior VFX Engineer (Unity3D)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Senior VFX Engineer (Unity3D): Building scalable runtime systems and artist-facing tools for high-frequency real-time effects in a stylized Unity game with an accent on shaders, particles, rendering, and mobile GPU optimization. Focus on designing performant effect architectures, developing HLSL and GPU-driven techniques, and integrating reusable systems across gameplay and production workflows.
Location: Fully remote; role listed in Poznań, Poland, Europe
Company
develops stylized games, including a major Unity3D game project.
What you will do
- Develop scalable runtime systems for high-frequency gameplay effects, including pooling, shared emitters, batching, prioritization, and effect budgets.
- Create HLSL shaders, node-based shader solutions, particle effects, mesh particles, trails, flipbooks, procedural effects, and GPU-driven techniques.
- Build artist-facing Unity tools such as custom inspectors, validators, asset processors, and batch workflows.
- Optimize VFX for mobile GPUs, memory usage, overdraw, shader complexity, and runtime performance.
- Collaborate with VFX Artists, Technical Artists, Gameplay Engineers, and Rendering Engineers.
- Prototype technical approaches, make architectural decisions, and take production-ready systems through to release.
Requirements
- Strong HLSL shader programming experience and fluency with Shader Graph, Amplify, or similar node-based tools.
- Strong understanding of real-time rendering, including blending, transparency, sorting, depth, instancing, and scriptable or custom render pipelines.
- Experience shipping particle-based effects in Unity with Shuriken or equivalent systems, including mesh particles, trails, flipbooks, and shader-driven effects.
- Strong C# gameplay or engine programming experience and experience designing scalable effect runtimes.
- Experience with mobile GPU optimization, Metal, Vulkan, GLES, shader variants, and PSO warmup.
- Fluent English required.
Nice to have
- Experience with ECS, DOTS, Entities, Jobs, Burst, ECS-based rendering, or instanced material properties.
- Experience with compute shaders, GPU-driven effects, vertex animation, SDFs, procedural noise, or procedural rendering.
- Experience with procedural or voxel geometry, dynamic meshes, hull generation, custom lighting, or networked gameplay effects.
- Experience with multiplayer or large-scale gameplay systems and performance-constrained platforms.
- Strong artistic eye and experience contributing to VFX look development.
Culture & Benefits
- Fully remote work with flexible contract options depending on location.
- Meaningful ownership over VFX technology for a major Unity3D game project.
- Direct collaboration across VFX, technical art, rendering, and gameplay engineering disciplines.
- Annual Beffio team retreats.
- Potential for long-term collaboration as the project grows.
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