обновлено 3 дня назад
Technical UI Designer (Unreal Engine)
120 000 - 146 000$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Technical UI Designer (Unreal Engine): Building and polishing player-facing interfaces for the next Subnautica game with an accent on UMG, Blueprints, responsive behavior, accessibility, and cross-platform performance. Focus on designing data-driven UI architecture, implementing gameplay-reactive animations, and debugging UI systems against platform performance targets.
Location: Remote
Salary: $120,000–$146,000 annually in California
Company
and Unknown Worlds create accessible and engaging games for players worldwide, including the Subnautica franchise.
What you will do
- Own UI implementation from wireframes through final polish across target platforms.
- Build widgets, classes, structures, and data-driven components supporting gameplay needs.
- Implement responsive animations and interactive behavior driven by gameplay events, player input, and UI state.
- Collaborate with UI/UX design, UI art, technical design, and engineering to deliver functional, accessible, performant, and polished interfaces.
- Advise on UI architecture, Blueprint versus native-code implementation, and development workflows.
- Optimize and debug UMG and Blueprint issues while improving UI pipelines, documentation, and organization.
Requirements
- 5+ years of experience as a Technical UI Designer, including at least one shipped Unreal Engine title in this role.
- Proficiency with UMG, Blueprints, and Enhanced Input.
- Strong understanding of Unreal UI architecture, lifecycle events, state management, and UI performance.
- Experience creating animated, responsive, data-driven components such as HUDs, health bars, popups, and action prompts.
- Strong UI/UX, interaction design, visual design, debugging, documentation, and communication skills.
- Ability to work independently and collaboratively in a remote environment.
Nice to have
- Programming experience in C++, C#, or similar languages.
- Familiarity with Photoshop or Illustrator, UI materials, UMG Viewmodels, and 3D models in UI.
- Experience with early-access release models.
Culture & Benefits
- Full-time remote work on a globally distributed team.
- Annual professional development and home office stipends.
- Paid time off for volunteer and nonprofit work.
- Commitment to inclusion, accessibility, and equal employment opportunity.
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