обновлено 22 дня назад
Lighting Artist (Unreal Engine)
Мэтч & Сопровод
Для мэтча с этой вакансией нужен Plus
Описание вакансии
Текст:
TL;DR
Lighting Artist (Unreal Engine) (AAA Game Development): Creating high-quality lighting for scenes, levels, and cinematics in Project Florence, with an accent on visual storytelling, physically based rendering, and console performance. Focus on building lighting content, integrating work into the game, balancing visual quality with performance, and solving artistic and technical challenges across disciplines.
Location: Canada; fully remote, with a remote/hybrid setup in Montreal
Company
is an independent AAA game development studio creating action games with Unreal Engine for PC and consoles.
What you will do
- Create high-quality lighting schemes for scenes, levels, and cinematics in line with the project's visual direction.
- Use color, light, mood, reference photography, and concept art to support visual storytelling.
- Deliver lighting work according to creative and technical briefs and established deadlines.
- Review, test, and playtest lighting in the editor and in-game while balancing visual quality with performance requirements.
- Participate in reviews, implement feedback, and collaborate with leads and developers across disciplines.
- Contribute to R&D initiatives and improvements to lighting pipelines and workflows.
Requirements
- Must be based in Canada; the role is offered as fully remote, with remote/hybrid work associated with Montreal.
- At least 3 years of AAA console or PC game development experience, including at least 1 year with Unreal Engine.
- Strong portfolio demonstrating world and local lighting work.
- Knowledge of physically based rendering workflows, traditional art fundamentals, lighting content creation, and current-generation console performance constraints.
- Understanding of photography fundamentals, including exposure value, shutter speed, ISO, and composition.
- Strong verbal and written English communication skills, adaptability, and the ability to receive and implement feedback.
Nice to have
- Degree in an art-related field.
- Photography experience.
- Working knowledge of rendering engines such as RenderMan, V-Ray, or Arnold.
- Breakdown or work-in-progress images showing the stages of completed lighting work.
Culture & Benefits
- 100% company-paid benefits package in Canada, including dental and orthodontic coverage.
- 4% RRSP matching, fully vested from the first day.
- 20 paid vacation days, 5 paid sick days, and a paid week off during the winter holidays.
- Virtual health and mental wellbeing sessions for employees and dependents.
- Competitive salary, performance-based annual bonuses, and personal development opportunities.
- Work in a global, creative environment with experienced game developers.
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