3 дня назад
Artiste d’éclairage / Lighting Artist (Unreal Engine) - Remote
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Lighting Artist (Unreal Engine): Creating high-quality lighting for scenes, levels, and cinematics in an AAA game project with an accent on visual direction, narrative mood, and physically based rendering. Focus on balancing visual quality with current-generation console performance, developing lighting content, and integrating work into the game build.
Location: Canada, Montreal; fully remote role with remote/hybrid designation
Company
is an independent AAA game development studio creating action games with Unreal Engine across multiple international offices and distributed teams.
What you will do
- Create high-quality lighting schemes for scenes, levels, and cinematics based on reference photography and concept art.
- Support narrative storytelling through the effective use of color, light, and mood.
- Deliver lighting work according to creative and technical briefs and established deadlines.
- Participate in reviews, implement feedback, and collaborate with leads and developers across disciplines.
- Explore new lighting techniques and improve production pipelines and workflows through R&D initiatives.
- Balance visual quality with game performance and test work in the editor and in-game.
Requirements
- At least 3 years of experience in AAA console or PC game development, including at least 1 year with Unreal Engine.
- Strong portfolio demonstrating world and local lighting work.
- Strong understanding of traditional art, design fundamentals, physically based rendering, and current-generation console performance.
- Ability to create lighting-related content, including textures, IES profiles, HDR maps, materials, and scripts.
- Understanding of photography fundamentals such as exposure value, shutter speed, ISO, and composition.
- Strong verbal and written English communication skills, with the ability to collaborate across departments and implement feedback.
Nice to have
- Degree in an art-related field or experience in photography.
- Additional knowledge of rendering engines such as Renderman, V-Ray, or Arnold.
- Breakdowns or work-in-progress images showing the development of completed lighting work.
Culture & Benefits
- Benefits package fully paid by PCF, including extended health and dental coverage.
- 4% RRSP matching, fully vested from the first day.
- 20 paid vacation days, 5 paid sick days, and a paid week during the winter holidays.
- Virtual healthcare and mental wellbeing sessions for employees and dependents.
- Competitive salary with annual performance-based bonuses and personal development opportunities.
- Work in a creative, international game development environment.
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