13 дней назад
Environment Art Lead (Unreal Engine)
152 000 - 198 000$
Мэтч & Сопровод
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Описание вакансии
Текст:
TL;DR
Environment Art Lead (Unreal Engine): Building stylized environments, modular architecture, terrain, foliage, materials, lighting, and hero spaces for a co-op open-world game with an accent on hands-on world building, visual direction, and Unreal Engine 5 production. Focus on leading environment standards, mentoring artists, managing the art pipeline, making scope tradeoffs, and optimizing assets for frame-budget requirements.
Location: Remote-friendly, with a few hours of daily overlap with US Pacific time
Salary: $152,000–$198,000 annual salary
Company
is a global games company creating player-focused games and immersive worlds.
What you will do
- Create final-quality environment assets and scenes in Unreal Engine 5, including modular architecture, props, terrain, foliage, materials, and lighting.
- Build stylized game environments from blockout through polish, including biomes, set dressing, and hero spaces for a co-op open-world game.
- Translate the Game Art Director’s vision into environment art standards and provide specific style guidance and feedback.
- Collaborate with the Game Art Director, Concept Artists, game leads, production, and external outsourcing or freelance partners.
- Represent environment art in planning, scope work, identify risks, and make tradeoffs between ambition and delivery.
- Manage and help grow the Environment Art team, including hiring and onboarding.
Requirements
- 6+ years of experience creating environment art for games, including significant end-to-end ownership on at least one shipped title.
- Portfolio demonstrating stylized environments, strong composition, material read, lighting, in-engine work, and breakdowns.
- Deep Unreal Engine experience covering level building, the Material Editor, Lumen and Nanite-era lighting, performance, and frame-budget considerations.
- Strong proficiency with industry-standard 2D or 3D tools such as Photoshop, ZBrush, Substance Painter, Substance Designer, Maya, Blender, or 3DS Max.
- Experience with modular kit building and trim-sheet workflows, plus excellent communication, mentorship, and collaboration skills.
- Comfort working remotely and asynchronously across time zones with a few hours of daily overlap with US Pacific time.
Nice to have
- Small-team experience involving multiple responsibilities and independent scope decisions.
- Interest in generative AI, industry trends, and techniques that improve environment art quality or production efficiency.
Culture & Benefits
- Remote-friendly team with an emphasis on collaboration and diverse perspectives.
- Great compensation package and equity.
- Medical, dental, vision, short-term disability, long-term disability, and life insurance with 100% of monthly plan costs covered.
- 10 observed holidays, 10 days of Winter Break, and a “Take What You Need” PTO policy.
- Player-first development culture focused on creating beautiful and fun game worlds.
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