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3 дня назад

Lead Character Artist (AAA Games)

Формат работы
remote (только Europe)/hybrid/onsite
Тип работы
fulltime
Грейд
lead
Английский
b2
Страна
UK/Netherlands/Germany
Вакансия из списка Hirify.GlobalВакансия из Hirify Global, списка международных tech-компаний
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Описание вакансии

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TL;DR
Lead Character Artist (AAA Games): Creating production-ready character and creature assets for technically demanding AAA co-development projects with an accent on realistic anatomy, high-poly sculpting, game-ready modelling, PBR texturing, and Unreal Engine implementation. Focus on setting the visual quality bar, guiding character art workflows, solving technical deformation and performance challenges, and coordinating delivery with clients and cross-functional teams.

Location: Hybrid, onsite, or fully remote. Employment contracts are available for candidates living in the Netherlands, Germany, or the UK. Freelancer contracts are available in approved countries; remote freelance contractors cannot currently be hired from Germany, Spain, Italy, France, or the USA.

Company

hirify.global is a Dutch game co-development studio delivering technically demanding AAA game projects for major industry partners.

What you will do

  • Lead the artistic vision and delivery of character and creature assets across AAA co-development projects.
  • Translate concept and key art into high-quality sculpts, game-ready meshes, UVs, and PBR textures.
  • Implement assets in Unreal Engine, including materials, shaders, LODs, and configuration.
  • Set the visual quality benchmark for the character team through hands-on asset creation and reviews.
  • Collaborate with client-side art direction, concept art, technical art, rigging, animation, production, and external partners.
  • Establish workflows and documentation, estimate tasks, track progress, and support recruitment through portfolio reviews and art tests.

Requirements

  • 7+ years of character art experience in game development, including a Lead or Senior role on shipped AAA titles.
  • Outstanding portfolio demonstrating realistic human anatomy, creature work, form, proportion, and surface detail.
  • Expertise in sculpting, modelling, and texturing tools such as ZBrush, Maya, Blender, 3ds Max, and Substance 3D Painter.
  • Strong understanding of real-time character pipelines, including retopology, UVs, baking, PBR texturing, and performance optimisation.
  • Solid experience implementing character assets in Unreal Engine and collaborating with rigging and animation teams.
  • Strong communication, feedback, artistic judgment, and problem-solving skills, with familiarity with Jira, Confluence, or similar tools.

Nice to have

  • Experience with stylized or cartoony art styles.
  • Ability to concept and ideate through rough sculpting and 2D techniques.
  • Knowledge of clothing, hair, and scan-based workflows, including Marvelous Designer, hair cards or grooms, and Wrap.

Culture & Benefits

  • Autonomous role in a professional and informally organised company.
  • Competitive salary.
  • Personal development, ownership, and room to grow.
  • Hybrid, onsite, or fully remote working options.
  • Inclusive environment that values diverse perspectives and open collaboration.

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